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Thread: Contra for CSGO.
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05-13-13, 03:54 PM #72
Re: Contra for CSGO.
Steam Workshop :: de_contra
Known issues:
- Missing several light models in sewers near B
- Displacement in CT spawn needs work to make it look more natural.
- Bottom 2 steps at cathedral (pyramid now?) are full black on one side.
Last edited by Madmax (Grape); 05-13-13 at 03:56 PM.
We can do better.
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05-20-13, 07:02 PM #74
Re: Contra for CSGO.
Only played it that 1 night when we were both on, so didn't get to run around much and try and find glitches etc, but seemed very playable from what I remember. I think it was Duddy who mentioned the lighting in plank room, but it had been so long since I played contra I didn't even notice it at first until he mentioned it.
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05-25-13, 10:45 AM #78
Re: Contra for CSGO.
Thank you! I noticed this the other day and it has been fixed for the next version.
I am also working on the lighting. Lowered the brightness of most of the over bright industrial lights, and any spot that used to be dark has had its lighting reduced significantly. Also have done some visual improvements.We can do better.
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05-27-13, 10:32 PM #79
Re: Contra for CSGO.
I can definitely see this becoming and official map in the future. In source version of contra were T's able to boost on the 3 levels of stacked boxes outside of box room of B? I can't remember
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