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Thread: Contra for CSGO.
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05-28-13, 01:15 AM #81
Re: Contra for CSGO.
Okay, I see a lot of people boosting so wanted to make sure that wasn't an exploit. - I've mixed twice on contra so far, there's definitely a slightly different feel to it than source but before I draw my conclusion, would like to test it out more . I'll try my best to get some feedback from the UK scene here for you, but so far everybody has enjoyed playing on it, including me
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06-01-13, 05:43 PM #83
Re: Contra for CSGO.
About to play it now. I'll stream it on twitch.tv/reverential if you want to tune in and hear what people think i'll record a POV for gameplay analysis
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06-02-13, 09:34 AM #85
Re: Contra for CSGO.
Ha thanks. It's so much fun to play. Especially when you know 10-15 people in the server (community). I think TPG should do regular community nights, whereby they invite people from reddit.com to come play in 10man's, play different CS:GO mods like the Hide n Seek mod, soccer, deathrun, minigames. Think there's a few small things that could be done like regular steam group announcements, group wide website csgo messages (if that's possible) and different fun events to really put TPG on the map
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06-02-13, 09:40 AM #86
Re: Contra for CSGO.
Max I haven't properly tested it myself but I found the T's were able to get up to dark fairly easily without being heard.
Is it possible to walk into the water near B bridge without it making a splash noise? Can they jump across the water (at the bottom of plank room) without being heard as well?
I don't think it plays too differently to Source would like to play more team games on it because people keep complaining in mixes, "oh no I haven't played this map in years. . " etc etc
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