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Thread: Contra for CSGO.

  1. Registered TeamPlayer
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    Contra for CSGO. Contra for CSGO.
    #91

    Re: Contra for CSGO.

    Contra has always been relatively heavily T sided.

  2. Registered TeamPlayer
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    Contra for CSGO.
    #92

    Re: Contra for CSGO.

    Real talk.

    Does anybody know why the server cfg still doesn't allow 2 flashbangs? Do the admins plan to turn it on?
    You know a genius has entered the environment because of all the fools that come out to deride him.

  3. Registered TeamPlayer Kaido's Avatar
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    Contra for CSGO.
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    Steam ID: RadiuM_
    #93

    Re: Contra for CSGO.

    Good question. I wanted this from the beginning of GO since the rest of the world (not just ESEA) had fixed this themselves while Valve left it alone. Not everyone was on the same page since 2 flashes/4 nades total was a not a default GO/Valve setup back then even though it once was standard for CS. Now that Valve realized their mistake and made this setup standard for competitive games once again, I think it's a good time to bring this topic up again for the community since we are supposed to be a competitive community anyways . Wrong thread for this, so I'll leave it up to another community member to go ahead and start a new thread/discussion if they would like these changes as well.

  4. Registered TeamPlayer Rad's Avatar
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    Contra for CSGO.
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    Steam ID: 76561197961704366
    #94

    Re: Contra for CSGO.

    I asked in-game the other day and the response I got was that it would end up with 2 flashes x 11 players per team and constant blindness. My counter-argument to that is - most players don't know how to use flashes effectively so it's unlikely 2 x 11 will be flashing all the time.

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