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Thread: Contra for CSGO.
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02-06-13, 09:56 AM #1
Contra for CSGO.
Next map I am porting is de_contra and I want to get the discussion going early. Any thoughts you have about the map, post them here.
So far I know I will be changing the height of any head shot box (64 unit tall boxes) and it looks like the theme will be Aztec.
I am in the early stages of work right now so no screenshots. But I am without internet for a few days so I be doing a good amount of work on the map.
Edit:
Screenshot added Feb. 12th:
Update May 10:
Last edited by Madmax (Grape); 05-10-13 at 08:10 PM.
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02-06-13, 11:31 PM #8Re: Contra for CSGO.
Fix the stupid clipped step in 3 way(going a from T spawn), and the clipped wall going upper a(from T spawn). They were just enough off in source that you could catch on them and get stuck, very similar to going lower a from T spawn in lost temple. Possibly make the boxed cubby/wall in A halls more spammable too. You could kill people through there in source but it was pretty damn tough...like 10-15 hits if you didn't HS. Window might need adjusted to fit GO models...I don't know if they are the same size or not but they sure as fuck feel way more clunky.
hmmm...but if you fix the clipped spots then I don't have a scapegoat for my failed clutches =/ must think on this.
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02-07-13, 09:54 AM #10
Re: Contra for CSGO.
You'll have to show me a screenshot of those spots. I fixed a few spots but I am not exactly sure if they are the same ones you are talking about.
I definitely will make boxes more spammable everywhere.
And yes, the csgo models have a larger collision box, so heights of doors, windows, and hallways will be adjusted. I also want to reduce the feeling of claustrophobia that some spots give so that's another reason to adjust heights.
Work is progressing well and by the time I have internet again I will be able to post a screenshot.Last edited by Madmax (Grape); 02-07-13 at 09:55 AM.
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