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Thread: TPG CSGO Cloud Server needs play testing
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09-20-13, 02:21 PM #31
Re: TPG CSGO Cloud Server needs play testing
How frequently are the vm's restarted? Isnt that the giant windows cluster thing? So then, your saying all the nodes of the cluster stay up year round? No daily or weekly reboots? I think we can both agree that Vm's seeing yearly uptime on a cluster is hardly noteworthy if the nodes have scheduled restarts but I would be impressed if neither any of the nodes or vms are restarted.
Says the windows fanboy I'm actually far from a fanatic, I just support which ever tool does the job the best.
Done and up, way smoother
Cpu priority is normal right now. If the server acts up, well try it with high priority.
Give it a spin now gentlemen.
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09-20-13, 02:37 PM #32
Re: TPG CSGO Cloud Server needs play testing
The VMs get rebooted more often than the hosts do because we perform windows updates when there's a critical security update occasionally.
The HOSTS (or nodes) don't get rebooted, hardly ever. Once they are part of the cluster they have zero outside connectivity and we don't run updates on them (unless it's something to address the cluster software which is hardly ever).
Just checked. Our lowest uptime on a host currently stands at 221 days. And that's because the cluster is located AT a customer's place of business instead of one of our datacenters and they had a power outage and someone forgot to... get this... put the motor back in their generator.
Krakkens and shit. stop tempting them. -- Bigdog
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09-20-13, 06:07 PM #34
Re: TPG CSGO Cloud Server needs play testing
Yeah it's just cvars, but those are incorrect. For 128 tick servers we had found proper settings a while back and afaik they are currently loaded on the hypernia box.
sv_minupdaterate 64
sv_mincmdrate 64
sv_minrate 128000
sv_maxrate 128000
The 1st two cvars can be set to 128, but most servers I checked that are 32 slots and 128 tick just leave them at default and that is what the regular TPG server was using (64).
As for bumping the tick rate...pretty much what Max said. 64 tick servers can run lag free, but that doesn't mean your shots will go where they are supposed to go :P.
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09-20-13, 07:28 PM #35
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09-22-13, 09:06 PM #38
Re: TPG CSGO Cloud Server needs play testing
We got up to a nearly full server tonight and the tick rate started dropping and just being generally unstable on full team rushes.
But other than that one map, it was fine.Last edited by Madmax (Grape); 09-22-13 at 09:13 PM.
We can do better.
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09-22-13, 09:34 PM #40
Re: TPG CSGO Cloud Server needs play testing
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