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Thread: Your definition of "Dying Server"
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02-01-12, 02:01 PM #11
Re: Your definition of "Dying Server"
Dying server = a drop in player percentage by 30% or more in the course of 2-5 mins, without a gain of players.
So from 20, if you go to 14, that's dying, if no one join in the next 5 mins.
KEYWORD: DYING, not DEAD.
Dead would be under 5v5.
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02-01-12, 07:07 PM #13
Re: Your definition of "Dying Server"
Clearly if there are less than 20 people and it's after midnight and it's not on de_dust2 then it is dying! HURRY RTV FOR THE LOVE OF GOD
Edit: Also, if you have just finished playing a map 11v11 and then the map changes. Sure, there are 22 people on the server with non-reservists potentially trying to reconnect their way in NOW, but they do not instantly rejoin once the next map starts and... you know... what IF?! Similar to a litigation-averse doctor, an air traffic controller or a hypochondriac, we must recommend the safest treatment which is an instant change to dust2.Last edited by Toad; 02-01-12 at 07:10 PM.
Join the TPG Folding @ home team: http://www.teamplayergaming.com/pc-h...ding-team.html
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02-06-12, 06:10 PM #18
Re: Your definition of "Dying Server"
server is dead if your the last one on.
DoubleFISTIN liked this post
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02-07-12, 08:13 PM #19
Re: Your definition of "Dying Server"
ENF "No warning has to be given for a ban. We ban first in game and ask questions later in the forum. "
Vafaskillz "I am finding no abuse here and bum...believe me....we do not need you or your money."
Baahhhahahhahahah!!
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