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Thread: My CSS map (from the cave of the past lol)

  1. Registered TeamPlayer i8pptuakamonstercam's Avatar
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    My CSS map (from the cave of the past lol)
    #11

    Re: My CSS map (from the cave of the past lol)

    haha sorry man been busy with school, but now that I'm done with school I will fix it up asap

  2. Registered TeamPlayer i8pptuakamonstercam's Avatar
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    My CSS map (from the cave of the past lol)
    #12

    Re: My CSS map (from the cave of the past lol)

    Ok peeps link has been updated, please tell me what you like and don't like please! lol

  3. Registered TeamPlayer Gunny's Avatar
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    My CSS map (from the cave of the past lol) My CSS map (from the cave of the past lol) My CSS map (from the cave of the past lol) My CSS map (from the cave of the past lol) My CSS map (from the cave of the past lol)
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    Steam ID: super_gunny Gunny's Originid: Super1_Gunny
    #13

    Re: My CSS map (from the cave of the past lol)

    Downloaded it.
    I like the size of the map but I think the CT's will have the upper hand on it. The routes are too open.

    CT's will be set up in bomb sites within 5-8 seconds or round start due to the spawn locations.

    CT's will have clear shots on all T routes coming into bomb sites.

    I see the CT's buying Awp's and Scouts and picking off the T's with ease as they make their way to the bomb site.


    It will take the T's 10 -15 seconds to get to the bomb sites on a straight run.

    I think I read a previous post about closing up the map some, that would give the T's a fighting chance.



    I am not a map mapper but I do applaud everyone (You) who puts forth the effort in making them for us to enjoy.

    Thanks

  4. Registered TeamPlayer i8pptuakamonstercam's Avatar
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    My CSS map (from the cave of the past lol)
    #14

    Re: My CSS map (from the cave of the past lol)

    Hey Gunny thanks for the input/feedback!

  5. Registered TeamPlayer i8pptuakamonstercam's Avatar
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    My CSS map (from the cave of the past lol)
    #15

    Re: My CSS map (from the cave of the past lol)

    Hey guys, I'm back with another update.

    I moved the CT and T spawns around to even out the timings.

    So please download the map, let me know what you think of the changes!

    I guess I should try to get a legitimate test in here one of these days, but it will require a dedicated group of peeps, let me know if you are interested!

  6. Registered TeamPlayer Toad's Avatar
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    My CSS map (from the cave of the past lol)
    #16

    Re: My CSS map (from the cave of the past lol)

    I'm down to test. If you see me on send me a message.

  7. Registered TeamPlayer Gunny's Avatar
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    My CSS map (from the cave of the past lol) My CSS map (from the cave of the past lol) My CSS map (from the cave of the past lol) My CSS map (from the cave of the past lol) My CSS map (from the cave of the past lol)
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    Steam ID: super_gunny Gunny's Originid: Super1_Gunny
    #17

    Re: My CSS map (from the cave of the past lol)

    That changes to the spawns are awesome (IMO) I counted that it takes CT's about 9.5 - 10 seconds to get to both sites and T's take 10 -11 seconds to get to both sites. This should not allow the CT's to be totally set up to defend the site to the point where the T's have no chance of taking the site.


    The mini-map was not working for me.


    Until we play the map in live environment TPG style it is hard to say what needs to be done with the open paths.

    Again Great Job and Thanks for making new maps for us to play.

  8. Registered TeamPlayer i8pptuakamonstercam's Avatar
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    My CSS map (from the cave of the past lol)
    #18

    Re: My CSS map (from the cave of the past lol)

    Ya thanks again for the feedback gunny!

    I am working on putting sound into the level and adding a map to the level next.

    I will also be working on optimizations for the next update, basically I want to do as much as I can for the next update.

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