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Thread: what do you want in a map?

  1. Registered TeamPlayer
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    what do you want in a map?
    #11

    Re: what do you want in a map?

    I always have wanted a map that is built specifically for weapons and how often those are used. Like have a indoor, close quarter, paintball like arena or room for shotties and smgs. Then have seperate rooms or hallways for distant sniper battles and have a medium like room for the ak/m4. Sounds good in theory, but in practice I think this map would be difficult to make.

  2. Registered TeamPlayer
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    #12

    Re: what do you want in a map?

    Quote Originally Posted by Vulcan30
    I always have wanted a map that is built specifically for weapons and how often those are used. Like have a indoor, close quarter, paintball like arena or room for shotties and smgs. Then have seperate rooms or hallways for distant sniper battles and have a medium like room for the ak/m4. Sounds good in theory, but in practice I think this map would be difficult to make.
    I thought about this when I was sketching. The map I'm building takes this into account. The inside bombsite will all be close quarters, while the outer bombsite is much more open and long range. Also, the inside site will be easy to get to, but harder to plant (little cover until high ground is secured by T's) while the outer site is the opposite (assaulting and planting in the base of a CT-controlled tower)

  3. Registered TeamPlayer
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    #13

    Re: what do you want in a map?

    I want the name spike in the lower right hand of the Texas team players boards, lol i am full of myself.

  4. Registered TeamPlayer
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    #14

    Re: what do you want in a map?

    Quote Originally Posted by Manse
    Quote Originally Posted by Vulcan30
    I always have wanted a map that is built specifically for weapons and how often those are used. Like have a indoor, close quarter, paintball like arena or room for shotties and smgs. Then have seperate rooms or hallways for distant sniper battles and have a medium like room for the ak/m4. Sounds good in theory, but in practice I think this map would be difficult to make.
    I thought about this when I was sketching. The map I'm building takes this into account. The inside bombsite will all be close quarters, while the outer bombsite is much more open and long range. Also, the inside site will be easy to get to, but harder to plant (little cover until high ground is secured by T's) while the outer site is the opposite (assaulting and planting in the base of a CT-controlled tower)
    sounds neat

  5. Registered TeamPlayer
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    #15

    Re: what do you want in a map?

    Quote Originally Posted by ALPINESTAR
    can u take a previous map.. such as assault.... and "tweak" it a lil? haha say make it night and add a tunnel system.. .fix the vent camping problem by changing the vents.. make more ways to the hosties... put the upstairs windows able to see through (such as compound windows)?
    I like this idea...I mean i love assault but everybody else hates it because its a T sided map. I mean if you fixed it maybe people would wanna play it

    Another idea i had....yall would prolly laugh ....is change 747 up somehow and make it where people other people would wanna play it 2....just a thought

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    #16

    Re: what do you want in a map?

    I like Simple maps, to me dust2 is the ultimate in basic map perfection. Has to be DE, hosties are just too stupid to play with effectively.

  7. Registered TeamPlayer
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    #17

    Re: what do you want in a map?

    :1 I was layin in bed thing of maps that would be cool...What about a map with a shit load of barrales like every thing is barrals.Besides the out side walls...like make all the walls made out of barrells. Like put some staked on each other, make em where you can hop on em to the top and nock some out so you can see through and snipe other people.....I dont know i was just thinkin it might would be a cool gg map.

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