View Poll Results: Should we change the startup song?

Voters
73. You may not vote on this poll
  • If You Wanna Be Happy

    15 20.55%
  • If You're Gonna Play in Texas

    8 10.96%
  • Afternoon Delight

    5 6.85%
  • The Failsafe

    0 0%
  • Grew up a Screw up

    6 8.22%
  • Black Betty

    6 8.22%
  • bunch of random clips..

    5 6.85%
  • somethging else (vt and tell)

    2 2.74%
  • fuckin with texas

    3 4.11%
  • pantera (all there songs are sweet so... it dosent matter which one)

    8 10.96%
  • Street Fighting Man

    1 1.37%
  • Welcome to the Jungle

    4 5.48%
  • Southern Takeover

    1 1.37%
  • lion king opening

    3 4.11%
  • handlebars

    2 2.74%
  • thunderstruck

    4 5.48%
Page 14 of 14 FirstFirst ... 491011121314
Results 131 to 133 of 133

Thread: Song

  1. Registered TeamPlayer Mad_Hatter's Avatar
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    Song
    Gamer IDs

    PSN ID: Sukach Steam ID: DKpunch
    #131

    Re: Song

    If it is gonna be Pantera the song should be "A New Level".
    http://www.youtube.com/watch?v=XiQHE9wrG0c

  2. Registered TeamPlayer
    Join Date
    07-01-08
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    #132

    Re: Song

    Somehow I overlooked this thread when I created my own about the music. Funky is right, whatever music is chosen (I don't care), I would like it to be quite short, just because it can be a distraction when trying to hear footsteps.

  3. Rob Zombie
    Join Date
    04-26-09
    Posts
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    #133

    Left 4 Dead 2 Update Released

    Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    - Item density revision
    - Various minor bugs fixed.

    Dead Air 2 – The Crane:
    - Fixed bug where the tooltip for the Crane Event would appear near the start of the map instead of near the crane.
    - Fixed an exploit where survivors could skip the crane event by jumping onto the fence and across the gap.
    - Removed hotel luggage carts to prevent survivors from having their progress blocked.
    - Removed an exploit where survivors were able to jump from the roofs following the crane to the ground, skipping the office section entirely.

    Dead Air 3 – The Construction Site:
    - Fixed a case where an SI ladder was being blocked by a door prop in the construction site.
    - Fixed an invisible wall in a rescue closet in the construction site.

    Dead Air 4 – The Terminal:
    - Fixed a bug where the Van event tooltip would appear at the start of the map, instead of when nearing the van itself.
    - Tweaked van event start so that the horde begins after the van begins to make noise, not before.
    - Added tooltip to prompt players to fight to the safe room when the onslaught begins.

    Dead Air 5 – Runway Finale:
    - Added an info_director entity.
    - Swapped out L4D2 mounted gun for the L4D1 mini-gun.

    Death Toll 5 – Boat House Finale:
    - Fixed a bug where the survivor closet doors near the finale could not be broken by infected players until the finale started.

    January 27th, 2012 06:33 PM

    Read the full article at Steampowered.com

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