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Thread: CS:S Promod
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07-02-08, 07:17 AM #1
CS:S Promod
Is anyone else really excited about this? Ive been following it for a while and it looks like they will release the beta version soon and from most of the screen shots it looks pretty nice. I'm particularly excited about having all the game play aspects of 1.6 (registry, recoil and reload) with the eye candy from source. Not to mention all the reduced cvars so we don't have to keep discovering all these hidden commands to make things run smoother.
http://www.cspromod.com/?page=forum&...viewTopic&id=5
*Maps all very similar in visual quality and polygon count as the CS:Source remake of de_cpl_mill.
*First person weapon models identical physically to CS 1.6, with optional visually enhanced textures.
*Third person character models visually identical to CS 1.6, with optional enhanced polygon and texture versions with easy to use CVAR?s.
*Third person ground models (weapons, grenades, kits, etc) visually identical to CS 1.6, with optional enhanced polygon and texture versions via CVAR.
*Movement physics (running, walking, ducking, jumping, etc) identical to CS 1.6.
*Weapon accuracy, reload times, recoil, etc, all identical to CS 1.6.
*VGUI or text based menu system, controllable via cvar, just like CS 1.6.
*Vastly improved match system for competition (automated ?live on 3?, score information, referee / administration tools via ingame VGUI or text menus).
*Automated match statistics calculated and stored / streamed real time, and optionally delivered directly to each client for personal player statistics.
*Re-created and improved HLTV-like system.
*Greatly reduced negative effects of online play. No more laggy recoil, no more slow gun switches due to bad ping etc.
*Highly reduced CVAR list. No more strange and questionable configs. Only the variables that are allowed for configuration will be available! No more picmip, polyoffset, etc.
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