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Thread: Removal of SOME of the custom maps?
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09-15-08, 04:33 PM #11Re: Removal of SOME of the custom maps?
If you want to see a current list of the maps on the server you can simply go into your console on any server and type "listmaps" without the quotes of course and it'll give you a current list of all of the maps on that particular server.
I believe there is a list on the forums here somewhere, but I'll have to look that up later.
For the most part, the maps were chosen off of the players on the forums here asking for the maps to be added. We've had most of these maps for awhile they were just rarely played or had to be voted upon when admins were on. We gained a few more when we had the TTP CS Custom server up but since it was nothing but customs it rarely got used because people didn't want to have to download a bunch of customs and basically the server didn't get the play time to justify keeping it up thus the more popular maps were re-added to the TTP main server listing to my knowledge at least.
The admins and those actually invloved in the process would be able to give you a better, more accurate answer, but that is about the jist of it.
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09-15-08, 04:37 PM #12
Re: Removal of SOME of the custom maps?
I haven't really noticed this problem, but I just started heavily playing again recently.
Personally, I love learning a new map. It can be a little frustrating but all you gotta do is follow everyone on the calls, or simply ask how the maps are.
Then again, I haven't seen the customs in the map votes very often so who knows....:P
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09-15-08, 05:09 PM #14
Re: Removal of SOME of the custom maps?
Yeah, aareo, thats kind of my point to this thread. We have so many maps on the maplist that no one cares about playing that I have seen on a regular basis the choices during the votes not having any good options. btw, I'm not the only that I've seen point this out. I know this is all down to opinion. But it would be nice to see these custom maps listed. Then allow the regulars to vote yes or no for each map. I think a 40% "yes" would be enough to put it on the maplist. I think there are several that would get way below that. They are only taking up slots in the vote for the next map. Limiting the amount of decent options there are.
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09-15-08, 05:32 PM #15
Re: Removal of SOME of the custom maps?
Repeating what Keiron said...
Custom maps approved by CAL/CEVO or made by www.d00ds.com are FTW!
They are just as good or BETTER than regular maps, and they NEED to be learned by TTP players.
I got a little frustrated with my T side team on cpl_fire the other night, but then I realized I did the same thing when I was new, and forgot about my anger.
de_season is what dust2 wanted to be.
de_cpl_fire is one of my favorites. Its a simple map with many opportunities for CRAZYY strats
de_cpl_mill is just..I love it. It's a simple concept, but it's made well. There are multiple height levels which really gives the idea of "Sniper picks this spot, then we move on"
de_cpl_strike is another great one. There are MANY options for T's to go on that map, and it is fairly straightforward, but VERY hard to play well as a Terrorist, and the CT team requires UTMOST teamplay when holding a site. There is a lot of "watch my back and I'll watch yours"
de_nightfever is amazing. It's a straight up SplinterCell down and dirty close range map. You get in, plant the bomb, and get out. No snipers, no whoring.
Plus, these maps can be playing in either 5v5 or 10v10 pretty well. OK, I'm not gonna lie, similar to dust2, there are some points that a seasoned awper can dominate on, but it's no big deal with a good team. I highly recommend to ask admins for custom map votes when the regular rotation gets old. Learn the maps, play them on TTP, and SCRIM THEM FOR ADDED FUN!
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09-16-08, 02:56 AM #16
Re: Removal of SOME of the custom maps?
Rudy made a very good post.
Also...do you remember your first time playing de_piranesi? You probably got lost the first couple times you played it. But after awhile...well, look at the amount of times it gets played in a day on the server, and that tells you enough.
My point is, a lot of these maps were created with the same idea as many popular maps: balancing the vices (chokepoints) on the maps and the time it takes to get to each one. It provides limitless opportunities for team-play, just as dust2 and de_cbble do. Once you/me/we/TTP learns the names of spots on maps, it'll be like bread and butter. I KNOW the map creator for de_piranesi didn't intend on the double doors connecting B courtyard to A bombsite to be called "sneaky". But, here @ TTP, we know it as that.
With time, and more importantly, exposure, these custom maps will also begin to acquire names and 10-man strats that are known by the TTP general public. de_cpl_mill is a map where, already, many of our skilled, well-respected regulars know the names of the general spots on the map. If you let them lead the team, and listen to how/where they call people/locations, soon, you will enjoy these maps just as much, if not more than, other maps.
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