Page 3 of 3 FirstFirst 123
Results 21 to 27 of 27

Thread: cs maps teamwork?

  1. Registered TeamPlayer kyle700's Avatar
    Join Date
    11-10-07
    Location
    Captain Cook, Hawaii, United States
    Posts
    5,394
    Post Thanks / Like
    Stat Links

    cs maps teamwork? cs maps teamwork? cs maps teamwork? cs maps teamwork?
    #21

    Re: cs maps teamwork?

    Quote Originally Posted by Vocal
    There is a vast amount of teamplay on cs_ maps.
    The teamplay is just a little different than de_ maps.
    Instead of one or two large groups, you are broken into smaller groups of like 3 people. You still are working together as a team, communicating, with one common goal.
    That's really what teamplay is about, not just sticking to one solid unit, but being able to function as a team and work with your fellow teammates successfully.
    The thing is, although I've only played css for a few weeks, this almost, but not always, NEVER happens. Nada. Zip. I have never seen it myself, although I'm sure most of you have, having played it for like 500 years.
    Me: "But the Gunslinger is so much more fun..."
    Langrad: "We're here to win, not to..."
    Me: "Have fun?" "Hahaha"

  2. Registered TeamPlayer Vocal's Avatar
    Join Date
    06-28-08
    Location
    Ontario, Canada
    Posts
    647
    Post Thanks / Like
    Stat Links

    cs maps teamwork?
    Gamer IDs

    Gamertag: Rogueminotaur4 Steam ID: bigvocaL
    #22

    Re: cs maps teamwork?

    I look at cs_ maps with kind of the same idea as "slow playing" on de_ maps. You have to work every side of the map, push up, pick them off, find an opening, then execute the objective.
    Unless of course... you think slow playing doesn't involve teamplay either.
    Quote Originally Posted by idunn View Post
    Sometimes in life you just need to sit down and shut up... and this is definitely your que.

  3. Registered TeamPlayer kyle700's Avatar
    Join Date
    11-10-07
    Location
    Captain Cook, Hawaii, United States
    Posts
    5,394
    Post Thanks / Like
    Stat Links

    cs maps teamwork? cs maps teamwork? cs maps teamwork? cs maps teamwork?
    #23

    Re: cs maps teamwork?

    I agree slowplaying is teamplay, but cs_ maps just don't pull off to much teamplay most of the time. most of the time, people go their own way, no teamplay, unless you have 4+ regs on, which is unlikly in the first place, because everyone wants to be a T. Mainly, I'm talking about Italy, because it's the worst of cs maps. But, Office can be like this too, just not as much. Well, it can, but office is better than Italy for teamplay.
    Me: "But the Gunslinger is so much more fun..."
    Langrad: "We're here to win, not to..."
    Me: "Have fun?" "Hahaha"

  4. Registered TeamPlayer
    Join Date
    07-14-07
    Posts
    4,667
    Post Thanks / Like
    #24

    Re: cs maps teamwork?

    Quote Originally Posted by firework700
    I agree slowplaying is teamplay, but cs_ maps just don't pull off to much teamplay most of the time. most of the time, people go their own way, no teamplay, unless you have 4+ regs on, which is unlikly in the first place, because everyone wants to be a T. Mainly, I'm talking about Italy, because it's the worst of cs maps. But, Office can be like this too, just not as much. Well, it can, but office is better than Italy for teamplay.
    I've got to completely disagree with you.

    On cs_office, the CT's have to work together to push long hall every time. "I got the first flash, I need two nades deep!" Then, when entering projector room, you have to coordinate..maybe not through VOIP, but definitely through watching your mini. If he pushes in the left, you should be pushing through the paper at the same time.

    As far as cs_italy, there are multiple points where CT's have to work together: Making the exit out of apartments is a big one, as usually, if you're smart, you'll have one of the CT's down below in the middle area flash up on the catwalk outside of apt. so the CT's can storm out. Or a couple CT smokes up there work as well. Further, the whole "smoke long hall" requires a lot of teamwork. People have to swap out on cover fire and throwing smokes deeper and deeper. Finally, pushing up mid requires massive teamwork. "OK, I'm throwing two flashes, one deep and off the back wall and then the second towards the apartments. Get me some nades deep, and some of you CT's wait back and pick off any T that tries to get on the bridge."

    Now, as far as T side, there is massive teamwork simply in the communication alone. "Got four coming long hall. We've lost long hall." "Three main hall, and one at the back window." As per italy, smart T's will spread out and watch and communicate anything they see along the chokepoints.

    Last of all....T rushes on cs_maps (while not always a good idea, one every 5 or 6 rounds is a smart move) require teamwork. C'mon!

  5. Registered TeamPlayer Vocal's Avatar
    Join Date
    06-28-08
    Location
    Ontario, Canada
    Posts
    647
    Post Thanks / Like
    Stat Links

    cs maps teamwork?
    Gamer IDs

    Gamertag: Rogueminotaur4 Steam ID: bigvocaL
    #25

    Re: cs maps teamwork?

    100% agree with pine

    The teamplay may seem kind of subtle to some people, but it is DEFINATELY there. Every second of every map in TTP servers - teamplay is copious.
    Quote Originally Posted by idunn View Post
    Sometimes in life you just need to sit down and shut up... and this is definitely your que.

  6. Registered TeamPlayer Adretheon's Avatar
    Join Date
    06-07-07
    Posts
    10,524
    Post Thanks / Like
    Blog Entries
    7
    Stat Links

    cs maps teamwork? cs maps teamwork? cs maps teamwork?
    Gamer IDs

    Gamertag: Adreatheon PSN ID: Adretheon Steam ID: Adretheon
    #26

    Re: cs maps teamwork?

    I must be playing with the wrong guys then, cause I never hear anyone say anything. Cept watch this and that, and that's on T side.

  7. Registered TeamPlayer kyle700's Avatar
    Join Date
    11-10-07
    Location
    Captain Cook, Hawaii, United States
    Posts
    5,394
    Post Thanks / Like
    Stat Links

    cs maps teamwork? cs maps teamwork? cs maps teamwork? cs maps teamwork?
    #27

    Re: cs maps teamwork?

    Me neither, never really happened that way, ever with me. But I'm a n00b, so...

    I never said that the T side is without comunnication. That is where most of it is. But, on most ocasions, the CT's are just blindly going where ever, which is what happens most of the time.
    Me: "But the Gunslinger is so much more fun..."
    Langrad: "We're here to win, not to..."
    Me: "Have fun?" "Hahaha"

Page 3 of 3 FirstFirst 123

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title