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Thread: cs maps teamwork?
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10-28-08, 06:30 PM #21
Re: cs maps teamwork?
Originally Posted by VocalMe: "But the Gunslinger is so much more fun..."
Langrad: "We're here to win, not to..."
Me: "Have fun?" "Hahaha"
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10-28-08, 06:45 PM #22
Re: cs maps teamwork?
I look at cs_ maps with kind of the same idea as "slow playing" on de_ maps. You have to work every side of the map, push up, pick them off, find an opening, then execute the objective.
Unless of course... you think slow playing doesn't involve teamplay either.
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10-28-08, 06:53 PM #23
Re: cs maps teamwork?
I agree slowplaying is teamplay, but cs_ maps just don't pull off to much teamplay most of the time. most of the time, people go their own way, no teamplay, unless you have 4+ regs on, which is unlikly in the first place, because everyone wants to be a T. Mainly, I'm talking about Italy, because it's the worst of cs maps. But, Office can be like this too, just not as much. Well, it can, but office is better than Italy for teamplay.
Me: "But the Gunslinger is so much more fun..."
Langrad: "We're here to win, not to..."
Me: "Have fun?" "Hahaha"
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10-28-08, 07:12 PM #24
Re: cs maps teamwork?
Originally Posted by firework700
On cs_office, the CT's have to work together to push long hall every time. "I got the first flash, I need two nades deep!" Then, when entering projector room, you have to coordinate..maybe not through VOIP, but definitely through watching your mini. If he pushes in the left, you should be pushing through the paper at the same time.
As far as cs_italy, there are multiple points where CT's have to work together: Making the exit out of apartments is a big one, as usually, if you're smart, you'll have one of the CT's down below in the middle area flash up on the catwalk outside of apt. so the CT's can storm out. Or a couple CT smokes up there work as well. Further, the whole "smoke long hall" requires a lot of teamwork. People have to swap out on cover fire and throwing smokes deeper and deeper. Finally, pushing up mid requires massive teamwork. "OK, I'm throwing two flashes, one deep and off the back wall and then the second towards the apartments. Get me some nades deep, and some of you CT's wait back and pick off any T that tries to get on the bridge."
Now, as far as T side, there is massive teamwork simply in the communication alone. "Got four coming long hall. We've lost long hall." "Three main hall, and one at the back window." As per italy, smart T's will spread out and watch and communicate anything they see along the chokepoints.
Last of all....T rushes on cs_maps (while not always a good idea, one every 5 or 6 rounds is a smart move) require teamwork. C'mon!
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10-28-08, 08:45 PM #27
Re: cs maps teamwork?
Me neither, never really happened that way, ever with me. But I'm a n00b, so...
I never said that the T side is without comunnication. That is where most of it is. But, on most ocasions, the CT's are just blindly going where ever, which is what happens most of the time.Me: "But the Gunslinger is so much more fun..."
Langrad: "We're here to win, not to..."
Me: "Have fun?" "Hahaha"
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