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Thread: HLStatsX for CSS (and soon others)
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03-05-09, 12:35 PM #24
Re: HLStatsX for CSS (and soon others)
Originally Posted by Toker
I'm all for this auto-balance thing. The only problem I see are on maps where one side needs a tad stronger team for the map to be competitive. However, I'm sure there is some sort of variable you can adjust for, map by map, using maps stats we already have built up.
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03-05-09, 01:42 PM #28
Re: HLStatsX for CSS (and soon others)
Originally Posted by Xplodr!
"Auto Team-Balancer
This is a replacement of the in-built mp_autoteambalance. It can detect uneven or biased teams and will switch good players to the weaker team. It will switch players only when they are dead. "
IMO, that means it will look at stats. What else is it going off of? We all know if we switched people based on stats it wouldn't be very helpful. Don't mind trying it, but the second it switches around a team that was already balanced by the admin and then the admin has to re-correct the correction, we got problems..
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