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Thread: HLStatsX for CSS (and soon others)
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03-05-09, 02:00 PM #31
Re: HLStatsX for CSS (and soon others)
The reason I'm opposed to the auto balance is exactly because of stats. I've played on servers with auto team balance before it will by usually the top players on the map at the time. Problem is if your #1 T is the shot caller, he gets moved to CT on a CT sided map, that isn't good.
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03-05-09, 02:40 PM #34
Re: HLStatsX for CSS (and soon others)
Originally Posted by Toker
further, we can set the point values for things like planting and detonating bombs, both for individuals and teams.
don't be a hater. And we will certainly test this function.
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03-05-09, 02:41 PM #35
Re: HLStatsX for CSS (and soon others)
Originally Posted by Scrum
so the "one sided map" theory gets tossed out, since hlstatsX is going to try and keep the teams fair in respect to the scoreboard.
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