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Thread: HLStatsX for CSS (and soon others)

  1. Registered TeamPlayer
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    #41

    Re: HLStatsX for CSS (and soon others)

    I was just wondering if the team balancer automatically goes to skill level or does it wait until a team is getting dominated to kick in? Sounds nice though, will make playing some maps much better and hopefully stop people complaining about "the easy side".

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    #42

    Re: HLStatsX for CSS (and soon others)

    Quote Originally Posted by ...bigdog...


    don't be a hater. And we will certainly test this function.
    Wasn't hating. Just trying to figure it out.

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    HLStatsX for CSS (and soon others)
    #43

    Re: HLStatsX for CSS (and soon others)

    Quote Originally Posted by ...bigdog...
    Quote Originally Posted by Scrum
    The reason I'm opposed to the auto balance is exactly because of stats. I've played on servers with auto team balance before it will by usually the top players on the map at the time. Problem is if your #1 T is the shot caller, he gets moved to CT on a CT sided map, that isn't good.
    why would a #1 T get moved.....if he's got a high rank? It wouldn't be moving people liek that. And if the teams are imbalanced, on either side....it's going to move players.

    so the "one sided map" theory gets tossed out, since hlstatsX is going to try and keep the teams fair in respect to the scoreboard.
    Not hatin' but just to give a scenario (And grant it I don't know the details of exactly what will trigger and auto balance), let's say we are on Aztec. I'm on T, along with some other decent regs. CT has Toker, Vafa, Xploder and other regs. Let's say we are ahead 7-2, Im making calls and we are in a good flow against a CT sided map. The other team has great talent but we managed through great team effort to build a lead. My hope would be that the teams would already be balanced by skill and would need no autobalancing, but my concern would be that based on the map score it would move me over - therefore moving the shot caller and increasing the skill on CT side. I am definitely an agent of change when it makes sense I just want to point out possibilies for us to look out for. Like I said bring it on and we'll see what happens!
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  4. Registered TeamPlayer
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    #44

    Re: HLStatsX for CSS (and soon others)

    Quote Originally Posted by Scrum
    Quote Originally Posted by ...bigdog...
    Quote Originally Posted by Scrum
    The reason I'm opposed to the auto balance is exactly because of stats. I've played on servers with auto team balance before it will by usually the top players on the map at the time. Problem is if your #1 T is the shot caller, he gets moved to CT on a CT sided map, that isn't good.
    why would a #1 T get moved.....if he's got a high rank? It wouldn't be moving people liek that. And if the teams are imbalanced, on either side....it's going to move players.

    so the "one sided map" theory gets tossed out, since hlstatsX is going to try and keep the teams fair in respect to the scoreboard.
    Not hatin' but just to give a scenario (And grant it I don't know the details of exactly what will trigger and auto balance), let's say we are on Aztec. I'm on T, along with some other decent regs. CT has Toker, Vafa, Xploder and other regs. Let's say we are ahead 7-2, Im making calls and we are in a good flow against a CT sided map. The other team has great talent but we managed through great team effort to build a lead. My hope would be that the teams would already be balanced by skill and would need no autobalancing, but my concern would be that based on the map score it would move me over - therefore moving the shot caller and increasing the skill on CT side. I am definitely an agent of change when it makes sense I just want to point out possibilies for us to look out for. Like I said bring it on and we'll see what happens!
    Quote Originally Posted by ...bigdog...
    Quote Originally Posted by ...bigdog...
    hlstatsX has team balancing BASED ON STATS.

    Auto Team-Balancer

    This is a replacement of the in-built mp_autoteambalance. It can detect uneven or biased teams and will switch good players to the weaker team. It will switch players only when they are dead.
    we can program the system to not switch admins.....but.....something like that will certainly change the game.
    I think what would happen is the Auto Team-Balancer would (hopefully) see that the skill level on both teams is about the same and not move anybody. Or maybe switch a person with a higher rank than you (it goes off stats, so if someone who plays more is on your team they're going to have better stats and a higher rank) to the other side. Not just that, but EVERYONE on TTP should know how to call strats and be able to pick up where the last person left off.

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