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Thread: Saving versus Defusing the Bomb

  1. Registered TeamPlayer
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    Steam ID: fly351
    #11

    Re: Saving versus Defusing the Bomb

    Quote Originally Posted by phidan
    If you know that 3 are on ramp and that 2-3 are in pit and you have 15 seconds left, then there is no chance of being able to defuse. You know this because you have fought your way up to short and have seen that there are 3 near sight. You know that the others must be long, ( or possibly in ct spawn or behind you, which is unlikely but possible) because otherwise the admin would have slayed them.

    15 seconds left

    -5 for defusing
    -7-8 for getting over to the bomb

    This leave you with 2-3 seconds to kill everyone.

    I have played competitively for over a year in addition to several years of play, and I know that in this situation it is better for the team if you run away and keep your gun. I don't really care about my KDR, and wouldn't have done this to pad it.

    Saving your gun helps the team by significantly increasing the odds of completing the objective in future rounds.
    Like I said, how do you know unless you try it. Your team should also be communicating with you "The bomb is A side" so you should be rotating out of B long before its ever planted..

    How is running away and keeping your gun making your team win? Say your on CT side, and the score is CT-9, T-10. You only have time for 1 more round AFTER the current round. If you run away, your team looses the match. Like I said before, this is Texas... TeamPlayers. Running away isn't helping your team, period.

    btw, thanks Arreo

  2. Registered TeamPlayer
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    #12

    Re: Saving versus Defusing the Bomb

    Quote Originally Posted by fly351
    Quote Originally Posted by phidan
    If you know that 3 are on ramp and that 2-3 are in pit and you have 15 seconds left, then there is no chance of being able to defuse. You know this because you have fought your way up to short and have seen that there are 3 near sight. You know that the others must be long, ( or possibly in ct spawn or behind you, which is unlikely but possible) because otherwise the admin would have slayed them.

    15 seconds left

    -5 for defusing
    -7-8 for getting over to the bomb

    This leave you with 2-3 seconds to kill everyone.

    I have played competitively for over a year in addition to several years of play, and I know that in this situation it is better for the team if you run away and keep your gun. I don't really care about my KDR, and wouldn't have done this to pad it.

    Saving your gun helps the team by significantly increasing the odds of completing the objective in future rounds.
    Like I said, how do you know unless you try it. Your team should also be communicating with you "The bomb is A side" so you should be rotating out of B long before its ever planted..

    How is running away and keeping your gun making your team win? Say your on CT side, and the score is CT-9, T-10. You only have time for 1 more round AFTER the current round. If you run away, your team looses the match. Like I said before, this is Texas... TeamPlayers. Running away isn't helping your team, period.

    btw, thanks Arreo
    Um...you just added another situation to mine. I never said it was the last round. If it's the last round then yes obviously running away doesn't help your team. .........

    Keeping your gun will help your team win the next round....I can't emphasize this point enough, and you keep ignoring it.

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    #13

    Re: Saving versus Defusing the Bomb

    Ok, so you save to the next round, even though it WAS possible (although you didn't try) to win the previous round. So now your sitting in spawn with your M4, you run to Long A and get headshotted. How did that help your team? Or lets say you took out 5 guys at Long A and even win that round. But now your ignoring the fact that you DIDN'T try to win the previous round. Am I right? You can look at it any way you want, but the fact is rules are rules plan and simple.

    Recap.. By "saving" your gun for the next round, not only have you sold out your team (aka your team died in vain), you have also NOT gone for the objective.

  4. Registered TeamPlayer
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    #14

    Re: Saving versus Defusing the Bomb

    Bottom line...attempt the defuse if you have time or not...simple as that

  5. Registered TeamPlayer
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    #15

    Re: Saving versus Defusing the Bomb

    There's a mantra here at TTP that pretty much sums out our gaming philosophy.

    Go for the objective or die trying.

    There are no other options. I don't think there needs to be a discussion about this, you're wasting your breath.

  6. Registered TeamPlayer Ruukil's Avatar
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    #16

    Re: Saving versus Defusing the Bomb

    My hair is a bird...

    I know what you think, but go for it or die. If you try to take some with you do it.

  7. Registered TeamPlayer
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    #17

    Re: Saving versus Defusing the Bomb

    Quote Originally Posted by fly351
    Ok, so you save to the next round, even though it WAS possible (although you didn't try) to win the previous round. So now your sitting in spawn with your M4, you run to Long A and get headshotted. How did that help your team? Or lets say you took out 5 guys at Long A and even win that round. But now your ignoring the fact that you DIDN'T try to win the previous round. Am I right? You can look at it any way you want, but the fact is rules are rules plan and simple.

    Recap.. By "saving" your gun for the next round, not only have you sold out your team (aka your team died in vain), you have also NOT gone for the objective.
    obviously i'm not going to get anywhere because you refuse to listen to my argument.

    this is very similar to my quickswitching argument that previously got me banned.

    I'm just trying to use logic. I play competitively and know that when there is next to no chance of having at winning a round, you save your gun instead of committing suicide by running into site.


  8. Registered TeamPlayer
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    #18

    Re: Saving versus Defusing the Bomb

    Quote Originally Posted by Menoske
    There's a mantra here at TTP that pretty much sums out our gaming philosophy.

    Go for the objective or die trying.

    There are no other options. I don't think there needs to be a discussion about this, you're wasting your breath.
    Exactly... But since he wanted one, I think gave him a decent explanation.

    Thats the rules of TTP, Phidan. Take it or leave it

  9. Registered TeamPlayer Kelderos's Avatar
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    #19

    Re: Saving versus Defusing the Bomb

    Actually I have a better way to sum this up for you. You get to keep your gun, and yeah those 6 guys you didn't even try to kill get to keep their guns too. You might as well attempt to take 2-3 of them with you (3 guns lost compared to 1) to take their money supply out in the long run of the game.


  10. Registered TeamPlayer
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    #20

    Re: Saving versus Defusing the Bomb

    Phidan they have strict rules. So just give up on the fact that they won't bend to your logic.

    Meanwhile, I agree with you. There are not many players that can judge situations well and pull statistics out and know when and when not to attempt to defuse a bomb under impossible circumstances. In TTP it is very rare that players would know when to do that, because in most cases, like fly said, it is a feasible mission.
    In the situation your explaining, you are right; regardless of what they say, SITUATIONAL wise, but ALSO regardless[ heh double regardless ] it is their server and they laid down the rules and they are gonna stay. SO in conclusion, they are right as well. Haha confusing i know.

    Anywho i understand what your saying and it happens all the time in scrims, people save that awp or that rifle because moneys down and they need that gun, and the bomb is close to blowin and people got a sharp eye on it. I completely agree with the situation you've laid down with the time at 15, people in pit, and things like that. I just wanted you to know that =]

    Also i hope my agreement makes you a little bit more satisfied. I played a couple seasons of CAL and scrimmed every single day for 3 years instead of pubbing. You have a strong logical standpoint.

    ALSO~
    Kelderos, that wouldn't make a difference. Winning team momentum of cash overflow + bomb/won round = nullified. The losing team needs the money more. Its a simple matter of weights.

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