Page 1 of 2 12 LastLast
Results 1 to 10 of 13

Thread: new maps

  1. Registered TeamPlayer
    Join Date
    07-16-09
    Posts
    325
    Post Thanks / Like
    #1

    new maps

    I just wanted to post my view on the new css maps. I think the new de_Forest map is a blast. Even though it might be big and the bomb sites are far apart, I still believe once everyone memorizes it, there is going to be some fun calls and good games.

    I'm not to sure about this new dust2 but it could be fun with a lot of people.

    Any other thoughts?

    Possibly a 24/7 new map server? idk

  2. Registered TeamPlayer Lone Silver's Avatar
    Join Date
    05-22-09
    Location
    Denver, Co
    Posts
    78
    Post Thanks / Like
    #2

    Re: new maps

    i dont think another new server is such a good idea.. im barely getting used to the new 24/7 dust2 and pira server

  3. Registered TeamPlayer
    Join Date
    12-12-08
    Posts
    4,511
    Post Thanks / Like
    Stat Links

    new maps new maps new maps new maps
    Gamer IDs

    Steam ID: fly351
    #3

    Re: new maps

    i think hwinn meant another map for the current 24/7 server I think its good for now, give it a few months and maybe we can change it up to D2/Cbble, or something.

  4. Registered TeamPlayer space.cowboy's Avatar
    Join Date
    06-17-09
    Location
    Abilene, Tx
    Posts
    5,810
    Post Thanks / Like
    Stat Links

    new maps new maps new maps new maps new maps
    Gamer IDs

    Steam ID: SsTspacecowboy
    #4

    Re: new maps

    I've played d2 unl on another server before, but it was 15 on 15. Haven't had a chance to play it yet here, so cant say if its too big for 10 on 10 or not.

    Quote Originally Posted by Mr_Blonde_OPS View Post
    I would like $20 for using a quote of mine in your signature.

  5. Registered TeamPlayer
    Join Date
    10-15-06
    Posts
    311
    Post Thanks / Like
    #5

    Re: new maps

    D2 Unlim is pretty sick.

    Gonna be a lot of varying strat calls for the regs when we all get on and play it... so many options.

    Very well done.

  6. Registered TeamPlayer
    Join Date
    04-13-08
    Posts
    2,297
    Post Thanks / Like
    Stat Links

    new maps
    Gamer IDs

    Steam ID: spazzychippy
    #6

    Re: new maps

    only problem I see with d2 unl with our 10v10 setup is the Ct's get spread pretty F*in thin....I mean, 10v10, that leaves about 3 people per site.

    T's can easily rush any direction and should be able to take it....this is also due to the fact that at places like long, the T's have WAYY too many lines of sight to attack the CT's from!


    I'm not gonna pass judgement on whether or not I like it until I have more playtime, and the possible strats sink into the regs a bit more. but I'm having trouble seeing how it's gonna work on a 10v10 server like ours...



    It's just so big, and theres so much stuff possibly going on, that I don't think 10 people on each side can cover all the points. it's more setup to be a pub map where you can go find your favorite spot and pick people off.

  7. Registered TeamPlayer
    Join Date
    06-15-09
    Posts
    239
    Post Thanks / Like
    #7

    Re: new maps

    Actually I think the new stuff favours CT's. Certainly they will be a little more spread out, but the angles and lines of retreat are much easier to work with. Just get a kill or two, fall back, repeat. D2 unlimited is waaay easier. Pllllus the new sniper spots make it so that T's cannot take mid or long against evenly skilled players.

  8. Registered TeamPlayer
    Join Date
    07-16-09
    Posts
    325
    Post Thanks / Like
    #8

    Re: new maps

    i agree with mitch...the cts have it a lot easier on that map

  9. Registered TeamPlayer vafaskillz's Avatar
    Join Date
    06-25-05
    Location
    Nashville, TN
    Posts
    9,430
    Post Thanks / Like
    Stat Links

    new maps
    Gamer IDs

    Gamertag: vafaskillz PSN ID: vafaskillz Steam ID: 76561197974779190
    #9

    Re: new maps

    I haven't played the maps yet, but I hear forest is way too big for even a 10 v 10 and there are more camping spots with less visibility than train!? Say it ain't so....

    As far as d2 unlimited, its gonna be weird yelling "C!"

  10. Registered TeamPlayer space.cowboy's Avatar
    Join Date
    06-17-09
    Location
    Abilene, Tx
    Posts
    5,810
    Post Thanks / Like
    Stat Links

    new maps new maps new maps new maps new maps
    Gamer IDs

    Steam ID: SsTspacecowboy
    #10

    Re: new maps

    Quote Originally Posted by mitch
    Actually I think the new stuff favours CT's. Certainly they will be a little more spread out, but the angles and lines of retreat are much easier to work with. Just get a kill or two, fall back, repeat. D2 unlimited is waaay easier. Pllllus the new sniper spots make it so that T's cannot take mid or long against evenly skilled players.
    Mid no. Long cant be rushed though. As long as you take your time, you can get in through the house and because the coverage is thinned, come around and take out snipers. I killed at least 5 or 6 awpers last night that way.

    As far as C goes, it is pretty easily covered and I dont see a lot being done with it. If you take tunnels to C, You could probably just hold the tunnels and cover the bomb from there, possibly without even taking the site completely. Hide behind the boxes in view of the tunnels and fall back. They tend to be up in that perch over mid/C.

    Quote Originally Posted by Mr_Blonde_OPS View Post
    I would like $20 for using a quote of mine in your signature.

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title