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Thread: Idea - feedback plz

  1. Registered TeamPlayer space.cowboy's Avatar
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    #11

    Re: Idea - feedback plz

    There would have to be multiple ways to get to/open the bombsites. If it were one switch that had to be hit, cts would rush that every round as it is one place the t's would HAVE to go. I don't know how it could be executed, but what it the bomb were to spawn in one of a few different spawn points around the map each round, so that t's would have to pick up the bomb, then go plant it.

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  2. Registered TeamPlayer CivilWars's Avatar
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    #12

    Re: Idea - feedback plz

    It seems that unless you made the "switches" something that made it super easy for the Ts then it helps the CTs too much. Maybe the switches instead of opening paths for the Ts block paths for the CTs to rotate.


  3. Registered TeamPlayer ALPINESTAR's Avatar
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    #13

    Re: Idea - feedback plz

    Just put the switches closer to T spawn than CT spawn and you should be golden. :4



    will that even it out for the Ts at all?
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    #14

    Re: Idea - feedback plz

    Quote Originally Posted by CivilWars
    It seems that unless you made the "switches" something that made it super easy for the Ts then it helps the CTs too much. Maybe the switches instead of opening paths for the Ts block paths for the CTs to rotate.
    That's a cool idea too actually. Hadn't thought to make them do it the other way...

    I think what I might do is finish what I have left with the current layout, and then make the triggers do different things, have maybe 3 builds:

    1) Switches to open up bomb sites

    2) Single route to each site open, switches open up more routes to make site take easier.

    3) All routes open, hitting switch closes blast doors preventing the easiest CT rotation routes but (maybe...) closes the easiest of 3 routes into bomb site

    Quote Originally Posted by ALPINESTAR
    Just put the switches closer to T spawn than CT spawn and you should be golden. :4
    will that even it out for the Ts at all?
    That would ensure that T's can hit the switch, buuut if they can ALWAYS get it no problem, then they lose some functionality as gameplay elements. On the one hand, I don't want the terrorists to be able to hit the switches every round, but it also can't make it so that the maps are totally CT sided.

    I want to use this element to make the maps more balanced between T & CT because stock maps are all CT sided. Have it so that if T's accomplish one objective, it means they can usually get the bomb down, and put it on CT's to do a retake on site.

    Either way, I will set up multiple versions tonight so I don't have to change map layouts to test this... just move the buttons and triggers around.

    Once I have enough done, I'll post up some screenies, and prolly set it up on my team's match server to test. Keep you guys posted

    And if anyone can think of something not already covered, please speak up!

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    Idea - feedback plz
    #15

    Re: Idea - feedback plz

    You could even have the switches work more than once... Like resetting it the 2nd time it is used.. so if the T's take the switch, and open up the bomb site... but then the CT's surge back and flip the switch, the doors shut again... that could be an interesting object

  6. GReYVee's Avatar
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    #16

    Re: Idea - feedback plz

    As said before, this could work well depending on placement.

    One thing to definitely consider, is either making these non-toggle (ie you cant open and close just open) - or make a good delay between toggles. (ie after switch is hit it cannot be hit again for 5 seconds) Reason for this is just to avoid abuse, since you are essentially opening a door without being where the door is at.


    I like how this promotes coordination. when mapping I considered having some elevator or doors only activated if both switches are pressed together (requiring 3 ppl, 2 to switch +1 to actually use it). Sorta follows along the lines of boosting.


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    #17

    Re: Idea - feedback plz

    @wishbear & greyvee - Yeah having the switches toggle would be neat... would be easy to set a delay, and then just map in some lights that count down to when the switch can be hit again or something.

    I would be reluctant to place 2 person switches or objectives, just because that might break the flow of the game a little too much, especially if it comes down to only 1 person. On the other hand, if you are by yourself or whatever, probably you arent worrying about a secondary objective anymore...

    Well, at the very least, I figured out how I want to implement something like this as a basic test, without redesigning the flow of my map. Instead I'm going to set up some vents that would make it much much easier for terrorists to get to bomb sites, only the vents have a fan that spins preventing movement in the vent, until a switch has been hit.

    I think this will be the best way to make an easy test. Making it so that terrorists do not have to hit it, but it would make bomb site takes easier. And in that case, I would have to position the switch more on the CT side, so it doesn't unbalance the map.

    Should have some media posted by this evening for you guys to check out :9

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    Idea - feedback plz
    #18

    Re: Idea - feedback plz

    Sweet glad that I could contribute to ure ideas

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