View Poll Results: Do you think the "Wire Pulling" addon should be enabled on TTP?

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  • Yes

    23 32.39%
  • No

    48 67.61%
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Thread: Enable "Wire Pulling" on TTP

  1. Registered TeamPlayer
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    #1

    Enable "Wire Pulling" on TTP

    "Pulling a wire" in css is an add on that allows a ct to "pull a wire" on the bomb. Basically this means that as a ct you can decide to defuse normally with a kit/no kit, or choose to pull one of the four colored wires (yellow,red,green,blue). If you choose to defuse normally: it's the same old, same old. But if you choose to pull a wire for whatever situation you are in: you have a chance of getting an immediate defuse or an immediate explosion.

    For example, there's 5 terroists left and 1 ct, and the bomb is ticking away. Basically as a ct you could run up to the bomb and pull a random wire, giving you a 1 in 4 chance of defusing automatically (but if the "wire pull" fails, then there is an immediate explosion). Another example is there's 3 terroists vs 1 ct, and the ct clutches, ending up killing all 3 terroists, but the bomb only has 3 seconds left (the ct could pull a wire and have a slight chance of winning).

    So, in conclusion, I think "wire pulling" would not only be more fun and realistic, but it would also persuade cts to push for the bomb more (eliminating the "I'm gonna save" excuse). I also believe "wire pulling" would make ttp even more unique, increasing its publicity.

    For the admins that say that "wire pulling" will only create asshats that choose to pull a wire everytime, I say this: If the cts have killed all the terroists and there's plenty of time left on the bomb, then no wire pulling should be necessary and anyone who attempts should be punished. However, in certain situations like I explained above, I believe wire pulling is necessary and understandable. Basically if there's time on the bomb, and cts have an advantage of killing off all of the terroists and defusing: don't pull a wire.

    Here is a video. It's not the best, but it's the only one i can find.

    http://www.youtube.com/watch?v=Qa4XszhVx5A

    You can clearly see the menu when he first fakes the defuse. Also you can see he chooses to pull the yellow wire when the bomb clock is at 1 second.

    Thanks,

    h.winn

  2. Registered TeamPlayer
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    #2

    Re: Enable "Wire Pulling" on TTP

    I like it because it gives no one an excuse not to try, there is always a chance you can win.

    Then again it does give the admins another thing to enforce. Overall, I like it :9
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    You are all shitty at cs, that's the problem.

  3. Registered TeamPlayer
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    #3

    Re: Enable "Wire Pulling" on TTP

    Interesting...

  4. Registered TeamPlayer bust331's Avatar
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    #4

    Re: Enable "Wire Pulling" on TTP

    Looks pretty sweet, like fajita said, at least now everyone has a reason to try. Pretty nifty idea.
    -Golden Rule of Teamplay-
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  5. Exiled
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    #5

    Re: Enable "Wire Pulling" on TTP

    I like it alot. BUT.. there are downsides.

    1st downside is that as a T, you cant flee a bomb to save your weapon.
    2nd downside is dumbasses that will do it on purpose cause they are dumb
    3rd downside is all a CT has is 1 second to do it, making the CT side easier. CT side is easier as it is.

    But other than those 3, I like it.

  6. Registered TeamPlayer 3.89's Avatar
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    #6

    Re: Enable "Wire Pulling" on TTP

    Quote Originally Posted by Fajita!
    Then again it does give the admins another thing to enforce.
    I agree, but i also like the idea that you gave saying that it will help the CT's push for a defuse.
    I hate seeing ppl "save" and not attempt.
    Very nice, i will ponder this

  7. Registered TeamPlayer CivilWars's Avatar
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    #7

    Re: Enable "Wire Pulling" on TTP

    In theory I think it is a good idea.

    In practice it will be one more thing that most people that aren't regs don't understand. We already have a hard enough time getting newish players to follow calls, and lots that have no clue how to plant or defuse. Why make it even more complex.


  8. Registered TeamPlayer
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    #8

    Re: Enable "Wire Pulling" on TTP

    I think it's a great idea. Like you said it really will make the ct's push for the defuse.

  9. Registered TeamPlayer QuickLightning's Avatar
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    #9

    Re: Enable "Wire Pulling" on TTP

    I would imagine you are going to have a new of players just hitting 1 to get rid of the menu the first time they see it, causing a normally easily defused bomb to explode...

    I like the default defusal myself.


  10. Registered TeamPlayer
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    #10

    Re: Enable "Wire Pulling" on TTP

    Quote Originally Posted by CivilWars
    In theory I think it is a good idea.

    In practice it will be one more thing that most people that aren't regs don't understand. We already have a hard enough time getting newish players to follow calls, and lots that have no clue how to plant or defuse. Why make it even more complex.
    It has its ups and its downs. We just got to figure out are the ups worth the downs. I just believe in making a game more realistic and at the same time adding fun.

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