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Thread: Slow Play... yes... no... maybe?

  1. Registered TeamPlayer Master_Magus's Avatar
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    Slow Play... yes... no... maybe? Slow Play... yes... no... maybe?
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    Gamertag: Masta Magus PSN ID: MastaMagus Steam ID: MasterMagus Master_Magus's Originid: Master_Magus
    #11

    Re: Slow Play... yes... no... maybe?

    Slow play is great. great for countering aggressive playstyle, when the team can't rush as a group organize, change the rythme of the game. Join my team when I am T and I'll show you the proper way of doing a slow play.

  2. Registered TeamPlayer Kraker Jak's Avatar
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    Slow Play... yes... no... maybe? Slow Play... yes... no... maybe? Slow Play... yes... no... maybe?
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    #12

    Re: Slow Play... yes... no... maybe?

    It's very simple. If your calls are getting stopped in site, keep calling them, switch them up, fake them out.

    If you are getting stopped before you get to your site...call a slow play and pick off the overly aggressive CT's. Keep the honest.


    CT's should sit in thier respective sites, and wait to see a bomb...T's should make strategies to get the bomb planted...whatever it takes.

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    Slow Play... yes... no... maybe?
    #13

    Re: Slow Play... yes... no... maybe?

    I'm more rushing person... like mad mardigan. But sometimes when I'm in T I like to slow play, but I'm the idiot that always dies first for peaking.

  4. Registered TeamPlayer *Rob's Avatar
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    Slow Play... yes... no... maybe?
    #14

    Re: Slow Play... yes... no... maybe?

    Quote Originally Posted by Master_Magus
    Slow play is great. great for countering aggressive playstyle, when the team can't rush as a group organize, change the rythme of the game. Join my team when I am T and I'll show you the proper way of doing a slow play.
    Sounds great. I'm always down to learn. Thanks.
    I broadcast gaming videos on Twitch TV and my finished videos are on YouTube! Recently I shoutcasted the Counter Strike Tournament at PAX Prime 2012!


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    Slow Play... yes... no... maybe? Slow Play... yes... no... maybe?
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    #15

    Re: Slow Play... yes... no... maybe?

    If CTs are doing a good enough job locking down both sites on Dust2, you might as well call it slow death instead of slow play. One or two people get impatient and die, then when the clock gets down to the last minute you're forced to finally rush in. Repeat a few times, then the server clears out or people try to RTV. Sometimes creative play calling (Pootie) helps, and sometimes you're pretty much screwed til the teams get shuffled or a new map loads.

  6. Registered TeamPlayer ..Ace..'s Avatar
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    Slow Play... yes... no... maybe?
    #16

    Re: Slow Play... yes... no... maybe?

    There is a lot more to Slow Plays than just camping behind a box. Most people fail to understand this. A slow play is meant to spread out the team, hold choke points, and slowly use teamwork to get picks. Using all the time you can on a slow play is vital. If enough CT's have not pushed through to their death and are holding back choke points instead of pushing, then you want to use your time wisely and plan an attack. On a successful slow play, the T's end up outnumbering the CT's by a few kills which enables them to push a site with the advantage of more gun power.

    I can understand how a slow play for 3 minutes can be frustrating, but that's only if you don't appreciate the concept of the strategy. In TTP, we are given 3 minutes per round and so therefore, should take advantage of it. In the competitive scene however, you are awarded less time which fastens up the pace of a slow play requiring a bit more teamwork to work a pick and a lot more teamwork to take a site.

    What really bugs me is that on a slow play T's really have the tendency to peak without a partner and attempt to get the picks. Now this is fine, because he/she might get it, but it's stupid at the same time because peaking alone will most likely get him/her killed leaving T's with one less player which is not the intention of a slow play.

    But in overall, a slow play is very beneficial if executed correctly and the proper use of teamwork is applied while using your time wisely and to your advantage (which is crucial in a slow play).

    I find slow plays fun, challenging, and a great strategy to win.

    **Just my opinion**

    -Ace.

  7. Registered TeamPlayer Sawemoff's Avatar
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    Slow Play... yes... no... maybe?
    #17

    Re: Slow Play... yes... no... maybe?

    Quote Originally Posted by felixdacat
    If CTs are doing a good enough job locking down both sites on Dust2, you might as well call it slow death instead of slow play. One or two people get impatient and die, then when the clock gets down to the last minute you're forced to finally rush in. Repeat a few times, then the server clears out or people try to RTV. Sometimes creative play calling (Pootie) helps, and sometimes you're pretty much screwed til the teams get shuffled or a new map loads.
    If this is happening then the terrorists are missing the point of the slow play. In order to succesfully slow play, after allowing the CT's to rush through, the terrorist have to get aggressive and start peeking corners trying to get picks. On almost every map there are excellent places to peek and get picks....bridge, DD and smoke + water on aztec, Btuns, long doors and middle on dust2. Its more difficult to win then doing a straight up rush but it can lead you straight to an enemies weak spot.

  8. Registered TeamPlayer rock_lobster's Avatar
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    #18

    Re: Slow Play... yes... no... maybe?

    I've always been a supporter of a shorter round time, but it hasn't happened, so we have to make do with the rules that are in place. That being said, if the T's are communicating together to slow play, are executing the plan set in place by the caller and they achieve the objective in doing so, they are doing their job.

    I don't like slow plays personally, but every now and again, the situation calls for it.

  9. Registered TeamPlayer rock_lobster's Avatar
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    #19

    Re: Slow Play... yes... no... maybe?

    Quote Originally Posted by Sawemoff
    Quote Originally Posted by felixdacat
    If CTs are doing a good enough job locking down both sites on Dust2, you might as well call it slow death instead of slow play. One or two people get impatient and die, then when the clock gets down to the last minute you're forced to finally rush in. Repeat a few times, then the server clears out or people try to RTV. Sometimes creative play calling (Pootie) helps, and sometimes you're pretty much screwed til the teams get shuffled or a new map loads.
    If this is happening then the terrorists are missing the point of the slow play. In order to succesfully slow play, after allowing the CT's to rush through, the terrorist have to get aggressive and start peeking corners trying to get picks. On almost every map there are excellent places to peek and get picks....bridge, DD and smoke + water on aztec, Btuns, long doors and middle on dust2. Its more difficult to win then doing a straight up rush but it can lead you straight to an enemies weak spot.

    Slow plays to me are about obtaining an advantage of numbers through patient picking off of the enemy team members (generally a strategy used after multiple failed rush attempts). If you find yourself slow playing a patient team, a new plan needs to be set in place. Just my opinion.

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    #20

    Re: Slow Play... yes... no... maybe?

    A decent slow plays takes just as much planning and team work as any good call. If used correctly its a very powerful asset. I think the round timers are fine.

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