Results 1 to 3 of 3
Thread: Wire pull
-
02-24-10, 07:48 PM #1
Wire pull
I know that you guys over at TTP are busy with server problems and whatnot so i'm just throwing this out here.
Seeing how the cts HAVE to make an attempt at defusing the bomb wouldnt it be a good idea to put in a wirepull, you know, pull a wire to defuse the bomb when theres like 5 seconds or something left on it, imo it sucks when you got a couple of seconds left until the bomb goes off and you gotta run in to just die.. anyway im just throwing it out
-
02-24-10, 07:53 PM #2
Re: Wire pull
CT's have the advantage on most maps already, how much more help do they need? As far as the defuse or die trying, if there legitimately isn't enough time, there isn't enough time. When it is a problem is when somebody is dicking around rather than trying to get into the site and defuse it.
-
02-24-10, 07:54 PM #3
Re: Wire pull
We just had this discussion.
http://www.texasteamplayers.com/index.php?topic=77118.0
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks