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Thread: I'm on...

  1. Boomer
    Join Date
    02-23-08
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    #11
    I liked it how in the original HL you could either choose to listen to them or give them a face full of crowbar and stroll off.

    In HL2 it would've been hell, espiecally with all the episodes, to allow the player kill whichever NPC they see fit, but i do hate it how it's like


    Move from battle;
    Listen to NPC;
    NPC unlocks door, presents you with weapon, moves something, unlocks secret exit;
    go on your way;

    Still, the NPC encounters arn't as bad as Mass Effect [TOO MANY GODAMN WORDS] (but atleast Mass Effects are skippable)

  2. Boomer
    Join Date
    02-23-08
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    #12
    Didn't this thread have like 3 pages?
    [SIGPIC][/SIGPIC]

  3. Junior Member
    Join Date
    11-29-08
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    #13
    lol It was cool really. After all you were thrown into a world and had no clue what was and is going on. So I enjoyed every bit of background info, blahblah and briefing.

  4. Hi, my name is...
    Join Date
    12-07-08
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    #14
    unskippable cutscenes = cigarette break

  5. ~r00t // U53R
    Join Date
    11-16-08
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    #15
    Thats the point is it not? :P
    [SIGPIC][/SIGPIC]
    Jailbait, because sometimes doing your mates sister is worth losing a friendship over.


  6. Left 4 Dead Senior Forum Staff
    Join Date
    07-24-08
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    #16
    Well, the NPC's allow Valve to communicate the storyline in a more effective manner - in my opinion anyway.

  7. Australian.
    Join Date
    01-17-08
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    #17
    But surely they could do it without constant scenes of:
    -Stop.
    -Listen.
    -Wait.
    -Go.

    And yeah, Afnopo, you'll never figure out who the G-Man is... Valve have made it so deliberately
    As a challenge; try figuring out who he is just playing Half-Life
    Mature-Gamers.com
    100% Fanboy free since 1804.

  8. Left 4 Dead
    Join Date
    08-06-08
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    #18
    I've always played it for the story as much as for the game-play. Thus heavy NPC usage doesn't bother me.

  9. On the way to greater things
    Join Date
    11-22-08
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    #19
    Quote Originally Posted by MyNameDidntFit View Post
    I think that Half-Life has become to focussed on NPCs in the episodes, especially Episode 2. Valve has gone further and further away from the format of the original Half-Life, sure change is good but... Well, they are forcing the player into bottlenecked situations where we are made to listen to NPC banter before continuing. It takes away from the sense that is Half-Life.

    Its 2:30AM so I really can't be bothered carrying on for ages like I would

    What are your thoughts?
    Well...
    i would completely agree - but dont forget,the whole point of Half-Life experiance is the realism of it.
    and in real life you wouldnt be able to skip and say that you know what your doing...
    Admitted it would be fun to skip it,but it takes away half-lifes famous feature being your ALWAYS playing no matter what.theres no "cut scenes" uness its the beginning or end.. (or something extremely epic that happens once or twice through the WHOLE series)
    so i dont mind it,besides if i want to play it without the story i play gmod lol

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