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Thread: I'm on...
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02-23-08, 11:03 PM #11
I liked it how in the original HL you could either choose to listen to them or give them a face full of crowbar and stroll off.
In HL2 it would've been hell, espiecally with all the episodes, to allow the player kill whichever NPC they see fit, but i do hate it how it's like
Move from battle;
Listen to NPC;
NPC unlocks door, presents you with weapon, moves something, unlocks secret exit;
go on your way;
Still, the NPC encounters arn't as bad as Mass Effect [TOO MANY GODAMN WORDS] (but atleast Mass Effects are skippable)
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12-07-08, 03:10 PM #16
Well, the NPC's allow Valve to communicate the storyline in a more effective manner - in my opinion anyway.
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12-07-08, 10:33 PM #17
But surely they could do it without constant scenes of:
-Stop.
-Listen.
-Wait.
-Go.
And yeah, Afnopo, you'll never figure out who the G-Man is... Valve have made it so deliberately
As a challenge; try figuring out who he is just playing Half-LifeMature-Gamers.com
100% Fanboy free since 1804.
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04-10-09, 06:27 PM #19
Well...
i would completely agree - but dont forget,the whole point of Half-Life experiance is the realism of it.
and in real life you wouldnt be able to skip and say that you know what your doing...
Admitted it would be fun to skip it,but it takes away half-lifes famous feature being your ALWAYS playing no matter what.theres no "cut scenes" uness its the beginning or end.. (or something extremely epic that happens once or twice through the WHOLE series)
so i dont mind it,besides if i want to play it without the story i play gmod lol
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