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Thread: Piranesi calls

  1. Registered TeamPlayer space.cowboy's Avatar
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    #11

    Re: Piranesi calls

    Still... the best call for pira is roof to CT spawn. You hold that until like 30 seconds left, making sure that you can't be seen... then bust ass to B. Works best with a smaller group. I had somebody try that on me when I was a CT... We all hid outside of our spawn so that they couldn't see us until it was too late. That was a very one sided fight.

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  2. Registered TeamPlayer
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    Piranesi calls
    #12

    Re: Piranesi calls

    Quote Originally Posted by space.cowboy
    Still... the best call for pira is roof to CT spawn.
    +1

    Welcome Midas, I have played with you quite a bit, and you contribute to the team.

    Quote Originally Posted by Midas
    It seems to me Ts have a lot less options in terms of base plays and fakes or splits on said plays compared to say dust2 or inferno.
    Agreed, there is much less variation or oppurtunity for fakes at Pira, but this is made up for by the relative ease in taking the sites for the T's. A good T side at Pira should take A and get it planted 19 times of 20. That being said, a good CT team stacking roof can wreak havoc on T's who are unaware, it all in the way you play it.

    Real time decisions by the leaders on each team are crucial to the teamplay element and often affect the outcome of each individual round

  3. Registered TeamPlayer Langrad's Avatar
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    #13

    Re: Piranesi calls

    I like the fact that on pira if the original call fails you have many options. Alot of ways you can go to get to your final destination.

  4. Registered TeamPlayer (2)manno's Avatar
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    #14

    Re: Piranesi calls

    Quote Originally Posted by Midas
    It seems to me Ts have a lot less options in terms of base plays and fakes or splits on said plays compared to say dust2 or inferno. Slow play is out, fake rush B, 3-4 delay A is simple enough, but as Raush and Toker said, any fakes going to A first are going to require utmost precision in movement and nades due to all of the different roles involved in splitting A.

    Even if there aren't as many options at the beginning, the endgame on pira is hella fun
    idk, there are at least 3 or 4 fakes i can think of that work well enough. problem is that non-regs aren't familiar/comfortable with them so executing them properly is the trick.

    example: i called top3 and bomb hide b courtyard everyone else straight out sneaky to b yesterday. i was alone in the courtyard and the bomb went roof. :P

    ps - you can absolutely slow play pira as long as you hold the roof, but then it becomes question of why bother? if you have the roof, plant a immediately.
    Quote Originally Posted by Murker1 View Post
    You don't find (2)manno...(2)manno finds you.

  5. Registered TeamPlayer Rellik's Avatar
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    #15

    Re: Piranesi calls

    you also have the split b. Which is wen have have got straight b and the other have go roof to b. This gets the CT's to rotate towards b and the T's that are going across roof will flank all the rotators coming from CT's arch and mid.

  6. Registered TeamPlayer i8pptuakamonstercam's Avatar
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    Piranesi calls
    #16

    Re: Piranesi calls

    My favorite call is both teams going to the roof and then watching each other jump off one by one

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