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Thread: Bugs and fixes

  1. Registered TeamPlayer Rawr's Avatar
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    #11

    Re: Bugs and fixes

    I'm glad I didn't have the ragdoll problem, I would find that i'd keep shooting the body for an extra period to make sure it was dead.. and get killed in the process... Kind of opposite from the usual, "I though you were dead so I moved on"

  2. Registered TeamPlayer Sosiego's Avatar
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    Steam ID: sosiego
    #12

    Re: Bugs and fixes

    Quote Originally Posted by Rawr View Post
    I'm glad I didn't have the ragdoll problem, I would find that i'd keep shooting the body for an extra period to make sure it was dead.. and get killed in the process... Kind of opposite from the usual, "I though you were dead so I moved on"
    That happened to me quite a few times at first. After that, I kind of learned to really rely on the "player killed player" information on my screen (I forget the technical term for what that area of information is called).

    However, the issue of the players I killed taking A LOT longer to get to the ground and not being able to see players behind them I needed to kill never went away. I missed out on a lot of multi-kill scenarios because of it.
    Last edited by Sosiego; 06-30-10 at 11:09 AM.


  3. Registered TeamPlayer (2)manno's Avatar
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    Bugs and fixes Bugs and fixes
    #13

    Re: Bugs and fixes

    Quote Originally Posted by Bunni View Post
    I understand the need for this update, hell i even encouraged it. Just gotta suck things up until Valve releases more updates (hopefully they wont abandon it, though from Valves history doubt they will). BUt at its current state, its unplayable for me.
    ditto.

    i have invisible players, invisible walls, and players that look like they're on my team but aren't running all over the place. unplayable.
    Last edited by (2)manno; 06-30-10 at 11:28 AM.

  4. Registered TeamPlayer Rawr's Avatar
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    #14

    Re: Bugs and fixes

    Quote Originally Posted by Sosiego View Post
    That happened to me quite a few times at first. After that, I kind of learned to really rely on the "player killed player" information on my screen (I forget the technical term for what that area of information is called).

    However, the issue of the players I killed taking A LOT longer to get to the ground and not being able to see players behind them I needed to kill never went away. I missed out on a lot of multi-kill scenarios because of it.
    Interesting, I didn't think of that part. That must have been sucky suck.

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