Page 6 of 7 FirstFirst 1234567 LastLast
Results 51 to 60 of 67

Thread: For Kraker

  1. Registered TeamPlayer Sosiego's Avatar
    Join Date
    11-21-09
    Location
    Houston, TX
    Posts
    1,861
    Post Thanks / Like
    Stat Links

    For Kraker
    Gamer IDs

    Steam ID: sosiego
    #51

    Re: For Kraker

    Quote Originally Posted by (2)manno View Post
    uhhh last i check sosiego, t's go A every time on tides and win 15-0. at least that was how it was the last 20x i played that map... so not sure i'd call that a "ct sided" map...
    Different experiences with the map, I guess. Every time I've played it, CTs have whomped on T's.


    Quote Originally Posted by (2)manno View Post
    to say css maps aren't slanted one way or another is awfully complimentary don't you think? i mean that's literally saying that a bunch of modders were somehow able to create a series of perfectly even/perfectly balanced maps... emphasis on perfect... exactly 0.000 bias... yea right... you can't seriously beleive in that kind of perfection... the best industry can't even make a perfectly round ball.
    By no means did I mean that there isn't some slant. However, I don't think it's anything to the degree that people make it out to be with exception to a few maps; especially outside of scrims (I'd add de_nuke and de_cpl_mill to list of more CT sided maps in regards to scrims).


  2. Registered TeamPlayer (2)manno's Avatar
    Join Date
    12-23-07
    Posts
    2,072
    Post Thanks / Like
    Stat Links

    For Kraker For Kraker
    #52

    Re: For Kraker

    not you sos, i didn't mean intimate that you thought that. i was referring to the people who say there is no such thing as a map side... which i find pretty amazing. here's a pretty rough way i see it:

    [Tside factors / CTside factors] = Difficulty coefficient

    Tside factors [(T mapdifficulty x 2.5) + (T teamskill x 5) + (Money x 1.5) + (Callmade x 3)]
    ------------------------------------------------------------------------------------------------------------------------------
    CTside factors [(CT mapdifficulty x 2.5) + (CT teamskill x 5) + (Money x 1.5) + (Callmade x 3)]

    Where base ratings are 1-5, 5 being highest. Mapdifficulty rank is also 1-5 with 1 being most difficult. Coefficients >1 equal a higher probabilty T's will win. <1 CT's are more likely to win.

    Go ahead, plug n play, you'll see this pretty much predicts the outcome. But the point is to illustrate that map side does play a role. Pretending it doesn't is like sticking your head in the sand...

    ps - if you've had a tough time on tides as a t, you've just being going to the wrong site.
    Last edited by (2)manno; 09-10-10 at 02:15 PM.

  3. Registered TeamPlayer yungryder's Avatar
    Join Date
    11-09-05
    Location
    Laredo, Tx
    Posts
    4,731
    Post Thanks / Like
    Stat Links

    For Kraker For Kraker
    Gamer IDs

    PSN ID: PaBloPisTolaS Steam ID: yungryder yungryder's Originid: PaBz
    #53
    There is such a thing as hard side on maps. In essence the deciding factor will be your TEAM and how they PLAY together, hence TEAMPLAYERS...TTP was built around CSS for this reason..

    Now shut your cock holster Kracker, you stink like shit...

  4. Registered TeamPlayer ~BigTymer~'s Avatar
    Join Date
    02-21-08
    Location
    Alabama
    Posts
    5,348
    Post Thanks / Like
    Stat Links

    For Kraker
    Gamer IDs

    Steam ID: 76561197999349610
    #54

    Re: For Kraker

    Quote Originally Posted by Kraker Jak View Post
    I know about the fucking poll, it proves nothing but there are a bunch of retards here....
    Then why are you still here?

  5. Registered TeamPlayer Mr_Blonde_OPS's Avatar
    Join Date
    06-14-10
    Location
    Chicago, IL
    Posts
    6,656
    Post Thanks / Like
    Blog Entries
    1
    Stat Links

    For Kraker For Kraker For Kraker For Kraker For Kraker For Kraker
    Gamer IDs

    PSN ID: Mr_Blonde_OPS Steam ID: 76561197997819398 Mr_Blonde_OPS's Originid: Mr_Blonde_OPS
    #55

    Re: For Kraker

    Yes the maps may be slanted a little towards one side, but that does not make it easier. There are still ways to counter-act the advantages of each side.

  6. Registered TeamPlayer
    Join Date
    11-19-06
    Posts
    4,293
    Post Thanks / Like
    Stat Links

    For Kraker
    Gamer IDs

    Steam ID: faisjdas
    #56

    Re: For Kraker

    Quote Originally Posted by Sosiego View Post
    Different experiences with the map, I guess. Every time I've played it, CTs have whomped on T's.
    Tides is the most T sided de map in the game. I've won with a team of retards vs a team of good regs. The strats can be summed up as "Go A and win".

  7. Registered TeamPlayer Dusk's Avatar
    Join Date
    12-12-08
    Location
    Colorado, US
    Posts
    970
    Post Thanks / Like
    Blog Entries
    3
    Stat Links

    For Kraker For Kraker For Kraker For Kraker For Kraker
    Gamer IDs

    Gamertag: RelientDusk PSN ID: RelientDusk Steam ID: RelientDusk Dusk's Originid: Dusk3
    #57

    Re: For Kraker

    2manno got it closest, i think. If only you could factor in luck, then it would be perfect...
    Why no rank?

    Because that isn't why or how I play.

  8. Registered TeamPlayer DuDDy's Avatar
    Join Date
    07-02-07
    Location
    St. Paul
    Posts
    8,170
    Post Thanks / Like
    Stat Links

    For Kraker
    Gamer IDs

    Gamertag: Duddy0017
    #58

    Re: For Kraker

    @ manno - just curious here, but how the hell do you measure team skill? seriously there is no way possible in which you can come up with a formula or system that could give a legitimate value to team skill. It is an immeasurable quantity and changes based on who is evaluating the teams.

  9. Registered TeamPlayer DancingCorpse's Avatar
    Join Date
    10-21-08
    Location
    Waco, Texas
    Posts
    12,228
    Post Thanks / Like
    Blog Entries
    6
    Stat Links

    For Kraker For Kraker For Kraker For Kraker For Kraker For Kraker
    Gamer IDs

    Gamertag: Dancin Corpse Steam ID: deltacorpse DancingCorpse's Originid: DancingCorpse
    #59

    Re: For Kraker

    Skill with shooting a gun still doesn't make a lick of a difference if you don't have someone making skilled and well executed calls.

  10. GReYVee's Avatar
    Join Date
    06-03-09
    Location
    Colorado
    Posts
    3,346
    Post Thanks / Like
    Stat Links

    For Kraker
    Gamer IDs

    Steam ID: GReYVee
    #60

    Re: For Kraker

    Quote Originally Posted by DancingCorpse View Post
    Skill with shooting a gun still doesn't make a lick of a difference if you don't have someone making skilled and well executed calls.
    Dunno, I've seen plenty of maps go way in favor of one side, despite that side's dis-organization, simply because of a few skilled shooters wiping out a good portion of the opposing team. Is it the end all? No. But if neither side is full of communication it will come down to skilled shooters.


    I personally see both sides of this argument (if you can even call it that),

    Most maps are balanced enough that the team who works together the most will win. Or the team who can get and maintain the momentum to ride their way to 15. Even a skilled team of players can get rolled if the other side communicates and adjusts to the opposition. This usually implies a balanced map.

    Some maps, however, do lend favor to one side. Does it mean that side will always win? No. But if you were to put two equally matched teams together, there is one side that has a tendency to win. Just go look at the HLstats for TPG alone, and go to the maps section. You will see there are some maps that by a margin of 10% weigh in one sides favor. (if you want the most extreme example look at assault, or for a map that has lots of play under it's belt, piranesi)

    You also have to account for some players perception. Some players do have a harder time on one side or another, and may consider the other the 'easy' side even if generally is not.

    Edit: and to add to this, some of these maps have a favor to one teams win% despite lots of regulars and skilled players always going to what is considered the 'hard side'.
    Last edited by GReYVee; 09-10-10 at 06:48 PM.

Page 6 of 7 FirstFirst 1234567 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title