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Thread: Shorter round times?

  1. Registered TeamPlayer DCBA-25's Avatar
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    Shorter round times?
    #1

    Shorter round times?

    Just thought I'd make a thread about this. We were discussing it in game tonight. I don't know if this is something that's been brought up before, but a 3 minute round time seems rather long. People tonight were talking about how it should be lowered to 2 or 2:30.
    What does everyone else think about it?
    Sorry if this has been discussed before.
    -shade

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    Gamertag: Dun3dog Steam ID: thesundancekid
    #2

    Re: Shorter round times?

    I'm a fan of the current time limit. To me, it's just a good mix of being short enough that I rarely feel like the game is just dragging on, and being long enough to allow slow plays to really test the patience of cts and, in general, be pretty effective.

    2 minutes is way too short imo...Would put too much of an emphasis on just flat out rushing all the time. 2:30 might be ok though...But like I said, I'm still a fan of the current limit.

  3. Registered TeamPlayer Mr_Blonde_OPS's Avatar
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    PSN ID: Mr_Blonde_OPS Steam ID: 76561197997819398 Mr_Blonde_OPS's Originid: Mr_Blonde_OPS
    #3

    Re: Shorter round times?

    I think the current time is perfect. Like Sundance said if it was 2-230 there would be to much rushing tactics needed to play. Has there been any problems with the time on the servers? I've never heard any complaints.

  4. Registered TeamPlayer Guyver's Avatar
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    Gamertag: Guyver72 Steam ID: guyver72 Guyver's Originid: guyver72
    #4

    Re: Shorter round times?

    I think it's fine as is.






  5. Registered TeamPlayer
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    Steam ID: faisjdas
    #5

    Re: Shorter round times?

    It's fine as is, but it could be so much better. It would not enforce more rushing tactics. It would just make slowplays that take 2 minutes to do nothing take 1 minute. No real difference.

    2:30 would be great.

  6. Exiled
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    #6

    Re: Shorter round times?

    A 2 minute round is closer to the 5v5 scrim type. I think 3-3:30 would be a good round time for our current 11v11 situation.

  7. Registered TeamPlayer flame's Avatar
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    PSN ID: flame862 Steam ID: flame862 flame's Originid: flame862
    #7

    Re: Shorter round times?

    230 would shave a little time, most rounds it wouldnt come into play.
    [SsT] Sigs and Avatars-sstflame-png

  8. Registered TeamPlayer DuDDy's Avatar
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    Gamertag: Duddy0017
    #8

    Re: Shorter round times?

    I would be in favor of a shorter round time. If you think about when a full out rush to the bombsite is performed and executed the right way, the round lasts less than a minute to begin with. The only time the clock is a factor is on slow plays, in which case most teams sit around to the 220 or 2 minute mark, and rounds are done less than a minute later anyways. It really wouldnt affect the situation here that much anyways.

  9. Registered TeamPlayer idunn's Avatar
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    Gamertag: x idunn x Steam ID: idunn
    #9

    Re: Shorter round times?

    I say change roundtime to 2:30, but increase freezetime to 15 seconds. There has been numerous times where a call is defaulted to a "slow play" because there wasn't enough time for a detailed call to be made. I remember when it was increased to 10 seconds, to see if it would help at all, and it did. But I think 15 would help even more.
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  10. Registered TeamPlayer T_Rattler's Avatar
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    #10

    Re: Shorter round times?

    I think the round time is fine. I agree the freeze time at the beginning of the round could be a little longer, like 3 more seconds or so.

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