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Thread: SlowPlay? FailPlay.

  1. Registered TeamPlayer Savage's Avatar
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    SlowPlay? FailPlay.
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    Gamertag: xIntermissioNx PSN ID: PhitenJ
    #11

    Re: SlowPlay? FailPlay.

    To me, slow plays can be very successful if done right. Especially if ct's are pushin.

  2. Registered TeamPlayer T_Rattler's Avatar
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    SlowPlay? FailPlay.
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    #12

    Re: SlowPlay? FailPlay.

    I think slow play has its place, but is definitely overused. If strats are working and rushing/pushing is working, then slowplay has no place in the called strats. Good one Scrum, and I've heard Phantom's drunk talk and yes, its great.

  3. Registered TeamPlayer
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    #13

    Re: SlowPlay? FailPlay.

    Lmao.... Yeah Scrum Sunday night was alot of fun. No slow plays the entire map makes things alot more better IMO. I'm glad I had everyone on the team focused with the crazy calls I was making .

  4. Registered TeamPlayer BISHOP's Avatar
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    #14

    Re: SlowPlay? FailPlay.

    Quote Originally Posted by Savage' View Post
    To me, slow plays can be very successful if done right. Especially if ct's are pushin.
    I do use slow plays on my calls a lot, but only if the CT's are pushing and T's aren't rushing good enough, which happens a lot when new players are present or when some people are just to scared to rush. I believe its a good way to slowly jump start the rythmn of the T's when in danger of losing. If done right, it can be tactically useful and brings a 70% chance of winning the round

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