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Thread: Improving de_dust

  1. Registered TeamPlayer Madmax (Grape)'s Avatar
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    Steam ID: Madmax56 Madmax (Grape)'s Originid: madmax5699
    #61

    Re: Improving de_dust

    New version with the staircase added.

    Download Link: Download de_dust_remake_b4.bsp
    We can do better.

  2. Registered TeamPlayer Madmax (Grape)'s Avatar
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    Steam ID: Madmax56 Madmax (Grape)'s Originid: madmax5699
    #62

    Re: Improving de_dust

    Anyone want to help test it out? Download link is on the first page (or the previous post ^^^), message me on steam if you want to hop in. I'll be on for an hour or so, then off for a bit, and then back on for a few more hours.
    We can do better.

  3. Registered TeamPlayer Etnies^'s Avatar
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    Gamertag: TopazSquash2085 Steam ID: 76561198003683897
    #63

    Re: Improving de_dust

    I'd come but like i said earlier im busy. Another time tell me and ill be there!

  4. Unconfirmed User voLcanasm's Avatar
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    Improving de_dust
    #64

    Re: Improving de_dust

    I would love to test this out.... if I'm online send me a message!

    I know I (and most everyone in the TPG community) appreciate all the work you guys go through to balance a map. props.

  5. Registered TeamPlayer BUtta's Avatar
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    #65

    Re: Improving de_dust

    I can test it out with you all also... PM me when ready to test it out.. or message me on steam.

  6. Registered TeamPlayer *Rob's Avatar
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    Improving de_dust
    #66

    Re: Improving de_dust

    im down to test if im online
    just send me a message on steam
    I broadcast gaming videos on Twitch TV and my finished videos are on YouTube! Recently I shoutcasted the Counter Strike Tournament at PAX Prime 2012!


  7. Registered TeamPlayer Ninjastar1890's Avatar
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    Gamertag: Ninjastar1990 Steam ID: Ninjastar1890
    #67

    Re: Improving de_dust

    You should work on Aztec next. It looks good but I still feel like CTs get to all the major choke points first.

  8. Registered TeamPlayer Madmax (Grape)'s Avatar
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    #68

    Re: Improving de_dust

    I finally revamped the A-B connector. It is no longer in a tunnel!

    Screenshots:




    And once I do some more work I will try and get a playtest going. Next week anyone? If you're interested put down what day(s) of the week you'd be interested in doing it.
    We can do better.

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