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Thread: Improving de_dust
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11-13-10, 01:44 PM #1
Improving de_dust
Current Download Link (as of Jan. 5th, 2011): Download Link: Download de_dust_remake_b4.bsp
As everyone knows, de_dust is not a balanced or fun map to play. So for the past week or so, I have been modifying it. The main things I changed are that I added a connector from the back of A to B, added an area above the underpass, and added a tunnel from near underpass into B. But these things might be hard to picture, so here are images.
B site, showing the new connector in the back:
Inside that connector (yes, I need to fix the floor and ceiling):
Inside the A-B connector looking into A:
Inside A, with the A-B connector on the left and a new door in the A-Tunnel (to block deep nades):
Inside the A tunnels, looking into A. Notice the double stack, which is designed to allow the Ts to pre-flash the site.
The new area above underpass:
From CT perspective, notice the new tunnel on the lower right:
Inside the tunnel from underpass to B, looking as the Ts would see it:
Same tunnel, left is where Ts come from, right side is into B:
Looking into that same tunnel from in B:
Its not the prettiest, but I hope it plays nice.
Any suggestions/comments/etc. would be much appreciated. This is still a work in progress, so I am open to change.
Update Jan. 5th 2011:
Last edited by Madmax (Grape); 01-06-11 at 12:36 AM.
We can do better.
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11-13-10, 02:02 PM #2
Re: Improving de_dust
looks improved, now we need to add another minute to the overall play clock and 15 secs to the bomb, perhaps
“Liberals claim to want to give a hearing to other views, but then are shocked and offended to discover that there are other views.”
>>> William F. Buckley, Jr. <<<
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