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Thread: Improving de_dust
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11-19-10, 11:51 PM #44
Re: Improving de_dust
Join the TPG Folding @ home team: http://www.teamplayergaming.com/pc-h...ding-team.html
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11-20-10, 05:47 PM #46
Re: Improving de_dust
Yep, I had to redesign that section (placement of boxes/cover) slightly because that spot was pointless since I lengthened the tunnel.
I don't think its ready yet. I know it would get more people on the map, but I don't want there to be imbalances that leave a sour taste in people's minds, and then have them never vote for it again.Last edited by Madmax (Grape); 11-20-10 at 05:48 PM.
We can do better.
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11-21-10, 01:04 AM #47
Re: Improving de_dust
Ok, fixed some more stuff and added some other things, including a box for boosting into back halls B.
Here's the download link: Download de_dust_remake_b2.bsp
Now that the new tunnel to B is longer, I need some ideas for how to arrange cover down there.We can do better.
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11-21-10, 02:26 AM #48
Re: Improving de_dust
After you left I ran through your map a few times, and it looks good.
You got an overlapping texture on the floor at overpass(T side)
At the new B tuns entrance you may wanna fix the boxes(the top box is standing on the other one weird)
As far as cover goes, what you have looks fine for now. I was thinking maybe adding some more pillars like at the end. or some arches similar to the way Contra does in A tuns.
At the old B tuns entrance(on the inside) I was able to jump onto the box alone and crawl through the hole. As if a magical gust of air lifted me up on it. Not sure how I pulled it off given that the box is taller than my jump height.
Should put some rubble or something in front of those same boxes on the outside so they don't look like they're floating.
That's all I got off the top of my head, but as you know i'm tired. I'll be on late afternoon tomo.
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11-21-10, 08:46 AM #49
Re: Improving de_dust
Yeah, that is the place that I tried to get that cinderblock to turn into a static prop so it would look like the corner of the box was resting on it. But it still wants to be a physics object.
Which side was this from? On the inside you can jump onto the edge of the first headshotbox, but on the outside it should be impossible to jump up on. But I did purposefully make it so that someone could fall into it from up top.We can do better.
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