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Thread: Improving de_dust
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01-05-11, 01:36 PM #51
Re: Improving de_dust
Well, this is a bump-and-a-half, but I started working on it again because I finally have a few days off.
I am going through and making all my new areas match the visual quality of the rest of the map. So far I slightly redesigned the lower tunnels to B and greatly upgraded their look and feel. Still not done with that part yet, but here it is so far.
Screenshots:
Download:
Download de_dust_remake_b3.bsp
Also, I thought about one more change to the map, one that DaveJ considered back in CS 1.1; A stairway leading from the underpass into the tunnels. This would allow Ts to rotate out of the underpass faster and possibly hit A. Thoughts?We can do better.
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01-05-11, 01:50 PM #53Re: Improving de_dust
Looks very cool Max! I like the openness of lower B tunnels now. I think a staircase would be an excellent idea. The only problem is that I/We would have to wait another week or so till you completed it. I want to play this now! lol jk Take your time, your doing an amazing job, I'm just really excited to see how this puppy works in a 22/22 TPG environment.
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