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Thread: Why rush on a slow play as a CT?
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12-08-10, 12:31 PM #12
Re: Why rush on a slow play as a CT?
I'd echo pretty much everything that's been said about CT's in this thread so far. However, just to add a bit of diversity to the thread (because it's related and probably not worth starting a whole new thread for)... the topic of how to perform a slow play as a Terrorist. This is all my opinion, and certainly up for debate, but when the T's call a slow play, it doesn't mean to sit all the way back, possibly near your spawn, and wait for the CT's to push. First of all, unless the CT's are dumb or impatient (as discussed above), they won't push. Second of all, if they do push, giving them control of 90% of the map is no way to win. It's all about strategy.
Think of it as any other war/territory game. A few nights ago on Inferno, when a slow play was called, I kept seeing a bunch of T's camping just outside of T spawn or just inside the apartments, without actively watching any of the critical areas, such as Alt-Mid, Mid, Banana, Window, or even the far-side apartment halls. If the CT's are allowed to control all of those areas, you're setting yourself up for failure. Sure you might kill even 3 or 4 of them once they finally decide to come after you, but ultimately your team will be surrounded and crushed.
When the slow play is called, it's all about getting your team members to spread out to the critical control spots in the map and progressively pushing out a bit at a time, trying to get picks and gradually take control of one particular area. Once that has been accomplished, it's your job to report how many people you picked off, where it was, and if you think any other opposition is there. Another good example of this is ramp room in Nuke. The worst thing you can do is sit back, let the CT's push it and take control of that half of the map. But 2 or 3 picks on a slow play there, and the T's are golden.
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12-08-10, 12:36 PM #13
Re: Why rush on a slow play as a CT?
Precisely! Especially if you're on fire and having a great game on CT side, it's always a good idea to change things up. Otherwise the T's might start running strats to stay away from you.
When I play CT I try to completely randomize which site I'm going to, usually based on how people split it coming out of spawn. And once I get to a site, I try to never stay in the same spot twice in a row. Pretty sure people were hating me on cpl_strike last night because of this exact reason.
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12-08-10, 06:43 PM #15Re: Why rush on a slow play as a CT?
This is true. I was gonna comment that on mill there's also a lot of avenues to rush and catch them off guard, even if it is a slowplay. Sometimes it just depends on a player's attitude as they're rushing in; some people can do it, others can't. Now that I've made that point I've got to say I agree with you and I hate to see fellow teammates rushing into a tunnel when they know nothing's been spotted yet
Words are only limited to the effable, while the indescribable is merely found within ourselves.
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12-09-10, 07:38 PM #18
Re: Why rush on a slow play as a CT?
Yeah, I was definitely guilty of this on lost temple a couple days ago, but that's because I saw shots on radar, figured "okay, they went there, I need to go across" and get owned, and I saw the full radar on death and find out that the shots were like 2 people spraying at the entrance to B.
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12-10-10, 12:50 AM #19
Re: Why rush on a slow play as a CT?
Yea, today on D2 the Ts were slowplaying a lot and no cts were really pushing.
After 2 straight rounds that almost almost used up all the map time, I pushed mid when the Ts slowplaying, ended up getting behind the Ts at long, killing them, then getting behind the Ts outside of B and killing them.
It's all about mixing it up.
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