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Thread: The day dB4d went to space...
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06-21-11, 12:13 PM #13Re: The day dB4d went to space...
Well why dont ya get 5 maps or more slap them on a TPG hosted server for a few days so Everyone in the community has a fair chance to look at them . Then do a review thread,poll etc.
Would be really helpful to add the maps to the servers download redirect so everyone can easily get the maps.
Either way seems like a nice break from the norm to have somewhere to go for a all new custom map rotation option even if it`s for a short while.
Hell I hate being forced to go to Non TPG servers to play with people in new maps instead of maps that are on the public servers that I play over and over everyday.
Give us something new and fresh poleaseeeee.Last edited by Morbx Core; 06-21-11 at 12:29 PM.
Legal Beagle liked this post
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06-21-11, 04:03 PM #14
Re: The day dB4d went to space...
Morb, I would love to, but people would rtv, rq or qq. =P
I was about to say, "hey don't we have a 3rd server, let's put all random / new maps there, but I realized it would be a fail, and burden.
But Thursday night, I am down to try new maps, hit me up on steam.
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06-21-11, 04:18 PM #15
Re: The day dB4d went to space...
People will always rtv if they dont know the map. Sad but true.
I finally rode the rocket. Max and I rode rockets together. My rocket went off first. I jumped on to Max's rocket
I think the rockets might actually add to teamplay. The rockets are in a bombsite and add cover to the bombsite. Last night we figured out the timing to set the rockets off before the bomb. Maybe ct's could learn to set off the rockets during a rush so the t's lose cover in site
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