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Thread: Pondering stats
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07-14-11, 05:21 PM #12
Re: Pondering stats
Although this is basically idle discussion, I do like that idea. Could even scale something like a DPM (damage per minute) to degrade over time. So as the round progresses you get less and less credit for non-kill damage. Hence encouraging, or at least rewarding, players that get the team moving by being in the front of the line. Drawing the opponent's fire by sending damage their way. (which has become my play-style on some maps)
Put a statistic on the extra angle of the hexagon that can't be skewed with lots of playtime, and simply shows your tendency to rush and provide an opening for the rest of the team.
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07-16-11, 07:15 AM #13
Re: Pondering stats
instead of a pentagonal diagram, the stat diagram would be hexagonal.
Stats r stats, and esea did a fine job with them. There will always be something to bitch about when it comes to stats. I don't think rank proves anything look at my awesome GG DM Rank, nuff said!!
We should switch to a lan based strat system. Anyone who comes to my house and can drink as much as I can and is still able to operate a computer that when stats start.
Ohh shit ADD!!!! I want to play with some one elses config who thinks they got a pimp ass config I will play with all ur settings except mouse sensitivity and x-hair size (i'll play with ur x-hair size for a while). I use to love going to lans and hoping on some one elses computer changing their mouse sensitivity and raping. this was before diff cross ahir sizes.
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07-17-11, 10:46 PM #14
Re: Pondering stats
QFT! I'd LOVE a stat that shows dmg only. I'm the king of getting 27-86 damage on multiple people without ever getting a kill. My p90 rushes suck for this reason. For example, as a CT on lost temple, when I rush b tuns I often injure 5 or 6 people with moderate to good damage but injure none.
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