Results 1 to 6 of 6

Thread: CS:S Help......something got messed up.

  1. Registered TeamPlayer 3.89's Avatar
    Join Date
    03-22-07
    Location
    Waco, Tx
    Posts
    1,268
    Post Thanks / Like
    Stat Links

    CS:S Help......something got messed up.
    #1

    CS:S Help......something got messed up.



    My lerp has never before been orange or red and at 66.7.
    Its supposed to be at 31.something.

    How do i fix it? Its worrying me.

  2. Registered TeamPlayer Sawemoff's Avatar
    Join Date
    10-20-08
    Posts
    1,917
    Post Thanks / Like
    Stat Links

    CS:S Help......something got messed up.
    #2

    Re: CS:S Help......something got messed up.

    your rates arent right btw. pretty sure we run 66,66 30000

  3. Registered TeamPlayer MeBad's Avatar
    Join Date
    02-02-09
    Location
    Kyle, Texas
    Posts
    1,300
    Post Thanks / Like
    Stat Links

    CS:S Help......something got messed up.
    Gamer IDs

    Steam ID: 76561197977358596
    #3

    Re: CS:S Help......something got messed up.

    Add these lines to your autoexec.cfg if you have one, or just simply type them each individually in console~.

    rate 30000
    cl_updaterate 100 <---if the server tic rate is lower than 100 it will set this rate to the appropriate tic rate automatically. See note 1.
    cl_cmdrate 100 <---if the server tic rate is lower than 100 it will set this rate to the appropriate tic rate automatically. See note 1.
    cl_interp_ratio 2
    cl_interp 0 <---this will NOT set your interp to 0. It will do the ratio/tic rate math automatically for you and set your interp accordingly. See note 2.

    You should have a 30.3 lerp now on a 66 tick server (it would be 20 on a 100 tick server). If it is yellow or orange, increase cl_interp to .031, Keep slightly increasing your cl_interp value until you lerp has no color. This is the optimum lerp without packet loss or the maximum amount of time between interpolations/where others are rendered on your screen again withouth packet loss. This is fairly important for avoiding fire and aiming properly. Yellow means packet loss, Orange is a warning that packet loss is likely to occur, I do not know what Red is, but I am assuming it probably means your cl_interp is too high which could mean your cl_interp_ratio is not set to 2. Either way this should fix your problem.


    For people like me that like to know where these numbers come from:

    1 A note on cl_cmdrate and updaterate. Setting these at 100 is for 100 tick servers . When you join a 66 tick server they will both go to 66 automatically by default. This is why I keep mine both at 100 all the time. It simply doesn't matter and you don't have to change them if/when you ever join a 100 tick server.

    2 A note on cl_interp and cl_interp_ratio. In order to calculate cl_interp it is recommended to use the ratio # divided by the tick rate to start with and then slightly increase your cl_interp from the calculated value until Lerp is no longer yellow or orange. For cl_interp_ratio 1 on a 66tick server 1/66=.015, 100 tick server 1/100=.01. For cl_interp_ratio 2 on a 66 tick server 2/66=.03, 100 tick server 2/100 .02. You can actually now just set your cl_interp value to 0 and it will by default make this calculation for you automatically based upon your rates and ratios.
    Last edited by MeBad; 08-09-11 at 11:18 PM. Reason: Updated for new values in Orange Box CSS
    Did I say that or was I just thinking it?

  4. Registered TeamPlayer Ryan's Avatar
    Join Date
    04-24-11
    Location
    Nebraska
    Posts
    1,336
    Post Thanks / Like
    Stat Links

    CS:S Help......something got messed up.
    #4

    Re: CS:S Help......something got messed up.

    I thought it was broke due to the map. Holy shit that map is never played.

  5. Registered TeamPlayer Madmax (Grape)'s Avatar
    Join Date
    07-10-08
    Location
    Bremerton
    Posts
    3,734
    Post Thanks / Like
    Stat Links

    CS:S Help......something got messed up. CS:S Help......something got messed up. CS:S Help......something got messed up. CS:S Help......something got messed up. CS:S Help......something got messed up. CS:S Help......something got messed up.
    Gamer IDs

    Steam ID: Madmax56 Madmax (Grape)'s Originid: madmax5699
    #5

    Re: CS:S Help......something got messed up.

    100 tick is not supported anymore.

    cl_updaterate 66
    cl_cmdrate 66
    cl_interp_ratio 2


    The only interp values that make any sense are .030303 and .0152152.
    Last edited by Madmax (Grape); 08-10-11 at 02:54 AM.
    We can do better.

  6. Registered TeamPlayer MeBad's Avatar
    Join Date
    02-02-09
    Location
    Kyle, Texas
    Posts
    1,300
    Post Thanks / Like
    Stat Links

    CS:S Help......something got messed up.
    Gamer IDs

    Steam ID: 76561197977358596
    #6

    Re: CS:S Help......something got messed up.

    Quote Originally Posted by Madmax (Grape) View Post
    100 tick is not supported anymore.

    cl_updaterate 66
    cl_cmdrate 66
    cl_interp_ratio 2




    The only interp values that make any sense are .030303 and .152152.
    I forgot they changed the default to 2. Updated my original post. Those are both good starting points for ratio 2 -->2/66=.030303, for ratio 1--->1/66=.015152. Depends on what ratio is being used.
    Did I say that or was I just thinking it?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title