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Thread: Fixing spawn issue in de_tuscan
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11-09-11, 10:02 PM #1
Fixing spawn issue in de_tuscan
As the title states, I am adding more spawns for each team on de_tuscan so that we don't spawn inside a teammate. So far, I made it 16 spawns per team.
I have also added an areaportal to the door in A, hopefully preventing seeing enemies on radar through the door. Testing will confirm.
Is there any other issue or bug with de_tuscan that needs to be fixed while I'm in Hammer?Last edited by Madmax (Grape); 11-09-11 at 10:54 PM.
We can do better.
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11-09-11, 10:10 PM #4
Re: Fixing spawn issue in de_tuscan
Crane is fun imo, some minor changes would make it better.
As for Tuscan, I can't think of anymore bugs.
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11-09-11, 10:48 PM #6
Re: Fixing spawn issue in de_tuscan
I just remembered 2 more.
Strike, CT spawn bugs every once in a while.
Losttemple, outside the B sign in T spawn, those rocks, you get stuck.
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11-27-11, 12:53 PM #8
Re: Fixing spawn issue in de_tuscan
Here is a release candidate of my fix:
de_tuscan_fix1.bsp | Game Front
EDIT: Outdated. See post below.
Radar should work, door should be fixed, and 16 spawns per side.
Please test it and see if there are any issues. Thanks!Last edited by Madmax (Grape); 11-28-11 at 08:24 PM.
We can do better.
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11-28-11, 08:24 PM #9
Re: Fixing spawn issue in de_tuscan
Australian, Glock, and I tested the version I posted and it worked fine. So here's a new version that could be the final:
de_tuscan_fix.bsp | Game Front
Anyone willing to run through it to see if its now TPG worthy?We can do better.
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