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Thread: extra flashy flashbangs

  1. Registered TeamPlayer Guyver's Avatar
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    #11

    Re: extra flashy flashbangs

    The time limit is still the same. It's not surprising, when you realize that there can be 12 people per side...each capable of carrying two flashes. That's a lot of flashes.






  2. Registered TeamPlayer Mango_Attack's Avatar
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    #12

    Re: extra flashy flashbangs

    I thought the time limit got longer a long time ago lol

    could just be our imagination
    Words are only limited to the effable, while the indescribable is merely found within ourselves.

  3. Registered TeamPlayer Ryan's Avatar
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    #13
    It feels like it because I rage harder when I get hit by 3 flashes than I do when I get picked out of a rush with 11 others.


    Sent from my iPhone because I'm not home.

  4. Registered TeamPlayer Affende's Avatar
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    #14

    Re: extra flashy flashbangs

    5 seconds each ... 2 flashes per person ... 12 people per team ... so technically, if timed correctly, we could blind the other team for an entire 2 minutes ....

    seems like a sure fire way to win a round.

    i think we should make them 10 seconds of blindness instead of 5. :dunno:
    Likes jesustakethewheel liked this post

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