View Poll Results: What do you think of Stats Tracking?

Voters
13. You may not vote on this poll
  • I OWN the board! I live for stats.

    1 7.69%
  • Stats are cool. I like having them.

    8 61.54%
  • What are stats?

    1 7.69%
  • I'd like them if they tracked Caps/Defs.

    2 15.38%
  • Freaking stats ruin the game! I hate them!

    1 7.69%
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Thread: Stats Vs. Teamplay

  1. Registered TeamPlayer
    Join Date
    11-15-05
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    #11

    Stats Vs. Teamplay

    This thread is going in to directions. First off in my opinion it would be nice if rank was displayed and determined more by flag caps. Since it is a mod program and it currently has no way to set the rank to display the way you are suggesting, we will have to live with it untill the stats mod includes this option.

    On the other note, involving tactics. DoD is a very fluid environment. Since you respawn everytime you die it is an ever evolving battlefield. I have played many games when the team seems to be working together seamlessly without a lot of communitcation. Advancing together, defending flags and capping them. Other times I have played on a team that even with a lot of communication we lost. I think that if you are defending a flag then you have to weigh all the options, mostly I will run in gun blazing or a nade primed to stop it from being captured. Even if I die they will have to continue standing there since I interupted their cap. Often that gives other teammates time to get there and keep it from being captured as well. This is particularly important if it is a flag that requires two or more people to cap it. However when it comes to single player flags I will consider the enemies strength and position of my team before I rush in to stop it.

    We have a lot of players on the server that all have differant techniques and ways they are effective. This game needs a combination of rushers and defenders, aggressive and sneaky. When you as a player can be good at all of these tactics then the better the team as a whole is. I would challenge any player to get out of the box, your "safe zone" and try to get good at as much experience at all types of tactics and strategy. It wil make you a more versatile player and thus more a more valuable team member.

  2. Registered TeamPlayer
    Join Date
    12-22-05
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    #12

    Stats Vs. Teamplay

    Quote Originally Posted by Mr.Jello
    You're kidding me scuba.

    I'd sig that but there's no room left up in the Jello for it.
    Too filled up with hoes and sharp objects.
    of course im kidding

  3. Registered TeamPlayer
    Join Date
    09-27-05
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    #13

    Stats Vs. Teamplay

    Quote Originally Posted by SuckMyRooster
    people get bitchy about stats though....
    i care more about being a team player
    Psychostats pretty much shows if you're being a team player or not though.

  4. Registered TeamPlayer
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    01-07-06
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    #14

    Stats Vs. Teamplay

    if you say so Lethal

  5. Registered TeamPlayer rock_lobster's Avatar
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    01-05-06
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    Baton Rouge, LA
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    PSN ID: dcrews85
    #15

    Stats Vs. Teamplay

    When you defend a flag, it counts towards your flag capture amount. Psycho stats logs this information, however the in game stats and rankings dont take these into consideration (althought they do take kdr into consideration)

  6. Administrator ...bigdog...'s Avatar
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    06-10-05
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    Stats Vs. Teamplay Stats Vs. Teamplay Stats Vs. Teamplay
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    Steam ID: bigdogttp
    #16

    Stats Vs. Teamplay

    Yeah....I think a lot of people are just assuming that the in-game stats (mani-stats when you type "rank" or statsme") are based on psychostats.

    Which.....is completely wrong. Mani stats, as we've said 1000+ times, are based on kill-deaths. Not kills/deaths. K-D. Whoever has the biggest spread, regardless of their KD, is going to be ranked #1.
    Quote Originally Posted by ...bigdog... View Post
    If turd fergusons want to troll their lives away, that's the world's problem. Go read the CNN.com comments section, or any comments section, anywhere. All of the big threads are going to be the crazy people saying stupid shit.

  7. Just getting started
    Join Date
    10-02-09
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    #17
    i have this exact same problem this realy helped thanks

  8. Just getting started
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    01-02-10
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    #18

    can play l4d

    Quote Originally Posted by Doucrix View Post


    Left 4 Dead won't start, tried rebooting, launching it through steam I get this error, tried launching it directly still won't launch. Anybody else have/had this problem?
    i re installed l4d yet i still can play it. why ??

  9. Chicago Ted
    Join Date
    01-01-09
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    2,142
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    #19
    Quote Originally Posted by last man standing View Post
    i re installed l4d yet i still can play it. why ??
    Is this a store bought copy of the game, or did you download it from somewhere?
    *********************************
    How To Post Your DXDIAG Information

    Can You Run It?


    Minimum Specs:

    Processor: 3gHz single core/2.0gHz Dual core
    RAM: 1GB/2GB for Vista
    Video Card: 128MB with support for DirectX 9.0c
    and Pixel Shader 2.0 (ATI 9600/GeForce 6600 or higher)
    Sound Card: DirectX 9.0c compatible

    Steam Ports to be opened:

    * UDP 27000 to 27020 inclusive
    * TCP 27020 to 27050 inclusive

    Dedicated or Listen Servers

    * TCP 27015 (SRCDS Rcon port)

  10. Just getting started
    Join Date
    01-02-10
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    #20
    lol Left 4 Dead dose not need to be re-installed at all, I just had the same problem.

    Just fixed it then with out having to re-install Steam/Left 4 Dead!


    Simple;

    Open Steam > Tab My Games > Right Click Left 4 Dead, Properties > Tab Local files..

    Then Verify integrity of game cache...

    And finally do Defragment cache files.


    Once you have done that, restart Steam and launch Left 4 Dead


    GL! worked for me :waves:

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