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Thread: SDK Hammer help
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11-03-07, 12:47 PM #1
SDK Hammer help
Well i'm creating a map for Dod and there is just one more texture i need but i built it myself. So i convert it into a Vtf and vmf file but i have no idea where those files go so i was wondering if any of you smarter people know
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11-05-07, 04:56 PM #2
Re: SDK Hammer help
I think this is what you're looking for. It seems to explain the placement of the files. Hopefully it helps
http://developer.valvesoftware.com/w...ing_a_Material
General SDK Level Editing Stuff.
http://developer.valvesoftware.com/w...y:Level_Design
This page should help you out with flags and just general DOD:S mapping stuff.
http://developer.valvesoftware.com/w...Level_Creation
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11-05-07, 06:07 PM #3
Re: SDK Hammer help
yea i looked at all that and i think some wrong with my computer. because i asked monkey to do it and it worked for him. Thanks anyways wilex
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11-09-09, 04:00 AM #4
Ghostbusters game on the WII
As some of u may know I bought the xbox 360 american version a wee while ago and traded it in because I didn't have the paitence with it as it takes ages to grab the monsters with the thingy.
So anyway I bought the nintendo mag and the wii version got 73% and it said it was fun, and so last night I tried it and it is fun though for people who have not played the wii for a very long time as you know it will be hard to control the wii mote.
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