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Thread: Some major changes... 1.2 / Anvil / Etc.
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03-03-12, 09:00 AM #1
Some major changes... 1.2 / Anvil / Etc.
Map culling:
I've deleted the following maps. They were just eating space and memory when loaded.
World2 -> The Vecter City and Craftworld map.
oldoldworld -> Not sure if I ever even had that linked up, but it wasn't being used.
Flatlands -> Had it linked up but nobody ever used it.
Anvil anomalies:
Skylands2 has been converted to a regular world and it appears that stuff built in it has been destroyed by the Anvil map converter. I don't know that this is something I can fix. I'll have to see if there's a way to get it to leave a map alone. I do have a current backup of the map as it stood before anvil fuckered it up.
Corpseworld has been converted and it appears that stuff built in it has been destroyed by the Anvil map converter or the spawn point has been moved to a point that's no longer safe. I don't know that this is something I can fix. I'll have to see if there's a way to get it to leave a map alone. I do have a current backup of the map as it stood before anvil fuckered it up.
WorldGuard is broken at this time and has been removed.
Dynamic Map is broken AND it was eating up 13 gig of hard drive space. It's awful nice to have, but unfortunately I don't think it's worth eating 13% of my available drive space on my VM. I'll look for alternatives.
I will be creating a new world using the 1.2 generator. It will not be the main world, but will have a portal in the temple and hopefully will be the world we end up using the most.
Everything else APPEARS at least to be working at this time.Last edited by Kanati; 03-03-12 at 09:30 AM.
Krakkens and shit. stop tempting them. -- Bigdog
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03-04-12, 09:22 AM #4
Re: Some major changes... 1.2 / Anvil / Etc.
Jungles appear to be broken...
They are "banded"... meaning they have what appears to be interlaced ground where it will be jungle... then grass... then jungle... then grass. And the grass areas are impassable unless you dig down a few blocks. That is somewhat of a showstopper.
going to see if there is any cb updates that might fix this, but I have a feeling it's something jens is going to have to fix in mc itself.
Krakkens and shit. stop tempting them. -- Bigdog
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03-04-12, 09:23 AM #5
Re: Some major changes... 1.2 / Anvil / Etc.
FAIR WARNING...
If it's fixed in the future but it doesn't fix the worlds it's already fuckered up, we will be rolling back worlds the the point of the original 1.2 update when the jungle bug is fixed.
Krakkens and shit. stop tempting them. -- Bigdog
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03-04-12, 05:54 PM #7
Re: Some major changes... 1.2 / Anvil / Etc.
I'm not sure what I'm seeing now. I think that possibly the problem corrects itself over time. I flew over a jungle today that I KNOW I saw screwed up yesterday and it was fine. So... Optimistically... you can proceed with whatever project you want to do.
Krakkens and shit. stop tempting them. -- Bigdog
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