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Thread: Rust Council of TPG
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01-03-14, 12:14 PM #1
Rust Council of TPG
Well now that we have entered the metal age, and seem to have a growing population, a few things come to mind.
1.) Bug out locations
Likely a good idea for use to have a few small metal structures in the surrounding valleys with armor ammo and food incase our new place gets rocked.
2.) We obsessed over making metal structures to protect our stuff. Now, we have them. With our stash "safe" how are we going to stock up? Are we going to go full Viking raiders?Dispatch the DooM
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01-04-14, 10:50 AM #7
Re: Rust Council of TPG
Use the IP I posted in the Helpful links and info thread.
We need metal LOTS and LOTS of metal. Ore, fragments, or low quality we need it all. We need metal doors, ceilings, and doorways. As the base stands now, there is still the ability to gain access to the entire structure by blowing a single door.
There has been some discussion to wall of some of the entrances that do not allow use to set up at least 3 doors to access the structure.
A possible use for those rooms could be storage for supplies to jump ship should we come over heavy assault, and need to abandon ship with a few handy tools like a pick axe, food, side arm and small amount of ammo.Last edited by SovietDooM; 01-04-14 at 10:56 AM.
Dispatch the DooM
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01-04-14, 01:06 PM #8
Re: Rust Council of TPG
This is a basic blue print of the player trap I had in mind.
The trap would be a 2x2 room with 2 piece walls.
One player with control over the door sets up in a shelter just outside the entrance. We light the fire and leave the door to the trap open. When smurf goes in, the door man hops out of the shelter and smalls the door shut. Then a second player/group that is waiting in a room on the opposite side of the structure step out of a room attached to the outside. They proceed up stairs to a catwalk over looking the trap room. With no ceiling pieces covering the trap room, the smurf falls pray to the trap.Kraker Jak liked this postDispatch the DooM
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