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Thread: New Base Ideas
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01-25-14, 11:26 PM #52
Re: New Base Ideas
Hey guys. I'm for sure in for the new base since the wipe. I attempted to play tonight on the Alienware, but the internet at the hotel really sucks. I will be back home monday night, and most likely wont game until tuesday night. I will start gathering then.
Btw, weather has been terrible here in Southern California. Only got up to 82 today and sunshineZheta liked this post
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01-26-14, 01:52 AM #53Re: New Base Ideas
I wonder if there's a way we can modularize the design for the house such that duplicate sections can be added onto it to accomadate more people? Either that or we just keep the design and build the walls large enough to support multiple of these 8-10 man houses?
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01-27-14, 10:43 AM #57
Re: New Base Ideas
What's the number needed, west coast can hault construction and just stock pile if we aren't going to be sitting on all that metal for long. Also we should make a list of people with metal knowledge and what parts. So we can cut up production. Not everyone needs to have full knowledge, but a hand full of people with foundation and ceiling knowledge will be a big help.
Dispatch the DooM
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01-27-14, 11:01 AM #59
Re: New Base Ideas
Well, west coast is at 250 ish. However, I've seem to come home to that amount each time I log back in so target, mav, demon seem to rack in around 200ish a day. We can also do some scouting to raid targets, those seem to bring in some big numbers at the cost of a few fragments.
Dispatch the DooM
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