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Thread: Question re: hosting...

  1. Administrator Kanati's Avatar
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    #11

    Re: Question re: hosting...

    Like what? Just tell me what needs modified and I will.

    Krakkens and shit. stop tempting them.
    -- Bigdog

  2. Registered TeamPlayer SgtRazor's Avatar
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    #12

    Re: Question re: hosting...

    The Airdrop player count qualifier needs to be set to 1. As it stands, the default is 50 players before an airdrop comes in. I believe that is a setting found under the regular config and not rust++.

    In the rust++ file, starters kets need to be set to false. Theres a few more options as well but I dont have my stuff up atm.

  3. Registered TeamPlayer SgtRazor's Avatar
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    #13

    Re: Question re: hosting...

    Explosives/Explosive Charges and their respective blueprints should be removed from zombie/crate drops and only found from an airdrop.

  4. Registered TeamPlayer SpecOpsScott's Avatar
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    PSN ID: Spec_Ops_Scott Steam ID: SpecOpsScott SpecOpsScott's Originid: SpecOpsScott
    #14

    Re: Question re: hosting...

    Had a good time on the server last night. Just a wee bit of stutter at one point and a little rubber banding at another, but thats it. Thank you.

    And our first random join, and Cookie going hostile made things interesting. Cant wait to see some population/factions build up.

    In regards to settings, i agree with Razor, cut the C4/Explosives/said blueprints from zombie drops and crates.

    I noticed that grass defaulted "off" for me... wondering if anyone else experienced that.

    When cookie killed Green last night, i don't recall a kill message, are they on and i just missed it?

  5. Administrator Kanati's Avatar
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    #15

    Re: Question re: hosting...

    I will do some tweaking today. Some things were already changed but wouldn't take effect until server restart.

    Krakkens and shit. stop tempting them.
    -- Bigdog

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