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Thread: Putin invades rust

  1. Registered TeamPlayer SovietDooM's Avatar
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    #1

    Putin invades rust



    Sure seems to be the case on the steam forums. Dozens of Russian posts, and sever cries for server attention.

    The games took a big hit with the lose of zombies.
    And just think this game survived the massive DDOS attack.

    Hope the devs focus on content over the graphics, before the majority of the player bases lose all interest.

    I have 24 steam friends who own the game, only see about 4 playing it for short a short time.
    Dispatch the DooM

  2. Registered TeamPlayer SgtRazor's Avatar
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    #2

    Re: Putin invades rust

    Yes, I really could not have cared less about implementing new sky/water. Removing Zombies was known for awhile, as such they should have had something better than red bears/wolves to replace them with. That killed any PVE the game had.

  3. Registered TeamPlayer SpecOpsScott's Avatar
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    #3

    Re: Putin invades rust

    Quote Originally Posted by SgtRazor View Post
    Yes, I really could not have cared less about implementing new sky/water. Removing Zombies was known for awhile, as such they should have had something better than red bears/wolves to replace them with. That killed any PVE the game had.
    Yup, there is absolutely no PvE challenge to this game as it stands. Well, other than justifying to the wife why i just spent 2 hours of quality time running around collecting virtual wood/ore and the like.... yeah, thats a challenge. But other than that theres nothing. At least with the old zombies there was the erratic hit box thing that would present a brief challenge.

  4. Registered TeamPlayer GreenGod's Avatar
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    Putin invades rust
    #4

    Re: Putin invades rust

    Base building and attacking. Without a server pop to make free travel dicey, it is basically a builder at the moment. I'm hearing rumours about mutants replacing the radimals. Whatever comes, they better not put off replacing zombies for much longer.

    Sent from my GT-I9100M using Tapatalk
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    #5

    Re: Putin invades rust

    Personally I'd love to see it be just animals and such, with plenty of them and decently balanced to make them a threat to a "lone survivor." That or Fallout style game but with no NPC and minecraftian building be interesting (which would mean mutants...of everything but still). *shrugs* from going off what I've read it seems it is just PvP death match like DayZ was (which is why I have hard time giving a fair go at playing it).

  6. Registered TeamPlayer SpecOpsScott's Avatar
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    #6

    Re: Putin invades rust

    I just started a thread over at Facepunch basically asking what the community looks for when selecting a Rust server, outside of a high population. Im at a loss what people are looking for because the servers that are full are overrun by hackers, or have shitty admins and its virtually impossible to get off the coast with your rock before you are shot with an M4 while skinning a pig, all of the things most people complain about.
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  7. Registered TeamPlayer GreenGod's Avatar
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    #7

    Re: Putin invades rust

    Great idea Scott. Let us know what kind of feedback you get. I'll do the same on Reddit.

  8. Registered TeamPlayer SpecOpsScott's Avatar
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    #8

    Re: Putin invades rust


    Hello!

    I've been playing on a server for a week now, got raided 3 times already, but im still there since its stable with active admins.

    So What the server i play have:

    -Rare Airdrops, I think the struggle to get C4 gives the server after each wipe an ALOT bigger chance to get stable before the mass raid/Pvping starts.
    -You're not allowed to build bases or houses inside the "road ring" The Road makes a ring, inside it you can't build a base making the server more stable.
    -Remove tool incase you missplace something
    -The admins works on the server and are active, you get a feeling of progress all the time, Just a few days ago they made a new loot area in hacker valley and around sweden.

    Edited:
    - They also have a facebook page to update the server community.

    Thats some things to consider...

    Id also like to add, beeing active on the server is just as important as beeing active outside. Like faceboo and,Rust server Forums. Posts advertising the server.
    You just need to go that extra mile to attract players, and as we all know. You can spend endless hours trying your best, but if new players can't find your server nothing ingame will help
    The best feedback so far.

  9. Registered TeamPlayer GreenGod's Avatar
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    #9

    Re: Putin invades rust

    Finally found your comment by searching the text that your posted. Bumped. Weird forum system they over there.

    I thought the comment about changing our name to show up higher on the alphabetical list was an interesting one. Start with a bracket or something I guess? I dunno, kinda sneaky.

  10. Registered TeamPlayer SpecOpsScott's Avatar
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    #10

    Re: Putin invades rust

    Quote Originally Posted by GreenGod View Post
    Finally found your comment by searching the text that your posted. Bumped. Weird forum system they over there.

    I thought the comment about changing our name to show up higher on the alphabetical list was an interesting one. Start with a bracket or something I guess? I dunno, kinda sneaky.
    Gotta do what you gotta do. Heres another post that came shortly after yours with some great data.

    3 or 4 weeks ago, I used to play on a perfect server.

    The server was like this:

    1) Non-abusive and active admins who actually prevented hackers from playing on the server. The server was almost free from hackers. They were banned very quickly.
    2) High populated (75/75 during the evenings for 3 weeks, everyday).
    3) Uncraftable C4, which prevented the raidfest + good loot tables which prevented super fast proggression. PS: C4 could still be looted on crates (rare) and on airdrops. Raiding people was possible, but you had to think about it and to plan it more carefully.
    4) Good mods such as remove tool (essential mod, in my opinion).
    5) Decent ping and stability.

    That's it. The server I played was like that, perfect in my eyes. It had 75 players during the evenings (the capacity was 75, so 75/75, very active). And guess what? The server has died. A perfect server has died.

    Why the server died, you ask? What went wrong? I'm gonna tell you my thoughts, based on my 600 hours of gameplay.

    Because the game at its current stage gets boring. Even on servers which admins slow down the proggression, the game gets boring after you build a more or less secure base and get kevlar sets + m4, + BAR. After that, there's not much to do other than kill your enemies. Most of players go killing everyone and some of them can't take it and end up leaving the server. The population goes down like that.

    Also, and this is something very important, the game at its current stage can't handle more than 15 days of building. What do I mean with that? I mean that there's this well-known mark of 30~40k structures building parts that lags the server. Once servers reaches that mark, admins are "forced" to wipe, because it becomes unplayable. You can still play, but you will see 70% of players teleporting, instead of walking/running properly. Sometimes a wipe is good, but not once every 15 days. Too short period. There are people who are not willing to do the same effort again for only 15 days. People get frustrated, people quit. Oh, I mention 15 days because that's usually when high populated servers reach the 30k mark.

    So yes, even if you do everything right, the game at its current stage probably won't let you have a server with a decent population for a long time. We need more content. We all know it's alpha and alpha isn't really the stage that devs add more content. However, I think they should rethink about it, because the overall population is going down and that is bad for the game. They obviously didn't think their game would get so popular at this early stage, but it did. That's why, in my opinion, they should also rethink about their development process. Maybe adding new content wasn't planned, but based on the way things happened, I think they should.

    Ok, I probably answered way more than you asked.

    Edit: but doing the things I listed there is a good beginning to have an active server.

    Can we do some of those settings with our server? Like the removal tool?

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