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Thread: skyrim mods
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04-30-14, 02:47 PM #5Re: skyrim mods
There are plenty of fun mods. However, a good starting place is STEP (Skyrim Total Enhancement Project).
They have a VERY detailed guide. It's great.enf-Jesus its been like 12 minutes and you're already worried about stats?! :-P
Bigdog-Sweet home Alabama you are an idiot.
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04-30-14, 03:09 PM #7Re: skyrim mods
These mods will work with that. They also fix A LOT of the bugs Bethesda couldn't be bothered to fix. Option's mod doesn't change the story actually. There are expansions that are player made, but no conversions. A port of Morrowind to the Skyrim engine is being worked on, but it is in closed alpha. THere are a few other projects, but they are also a long ways off.
There are a lot of steps in STEP that will help regardless of installed mods. They will enable better vsync, being able to use more memory, bug fixes, etc. There is also a guide on "cleaning" the main skyrim files, which is necessary to avoid loads of crashes/conflicts.
Also, instead of Nexus Mod Manager or Steam (do NOT use the steam workshop), use Mod Organizer. It makes it so each mod is separate allowing for you to try out mods without having to manually undo changes or redownload core files.enf-Jesus its been like 12 minutes and you're already worried about stats?! :-P
Bigdog-Sweet home Alabama you are an idiot.
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04-30-14, 03:12 PM #9
Re: skyrim mods
I suggest using Nexus Mod Manager to install Falskaar.
Here's the DL for it.
Skyrim Nexus - mods and community?
Here's the mod page for Falskaar.
Falskaar at Skyrim Nexus - mods and community?
Here's the Mod page for Skyrim Redone.
T3nd0s Skyrim Redone at Skyrim Nexus - mods and community?
You can install both manually, of course, but Nexus Mod Manager does it for you automatically and properly, where as if you install manually and don't know what you're doing, you can screw up your game majorly.
If you need any help getting mod manager to work or anything, you can message me on Steam.
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