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Thread: Spec Ops: The Line - Decisions/Morality
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08-29-14, 04:07 PM #1Spec Ops: The Line - Decisions/Morality
I finished the game last night after picking it up during the tail end of the Steam Summer Sale this year and I have to say I was thoroughly impressed. Almost every time I launched the game on Steam, I received a flurry of messages saying things like:
"That game is so awesome" or "Let me know what you think after you finish"
I've never seen such a response from a game like this before. The story and the message at the center of this game is truly unique and I've found myself talking about it a lot lately with people - I figured I'd make a new thread about it and see what others have to say about the game.
Personally, I agreed whole-heartedly with Jeff Gerstamann of GiantBomb and his review of it.
The Line is more about showing you the horrible things that come about as a result of good-intentioned people going too far.It's a shame that these tactics didn't find their way into a better game. Spec Ops: The Line is a stock third-person shooter with its share of turret sequences and cover-vaulting mechanics
In my opinion, as a game, I thought it was pretty standard and uninteresting as far as the mechanics go. It didn't really do anything new or exceptional in terms of gunplay, game mechanics, or level design...But as for story/characters/morality, it definitely did something special.
Until I read some reviews and discussion boards after finishing the game, I hadn't realized just how thoroughly I had been duped by the developers. I didn't catch most of the hallucination sequences earlier on in the game. Even though it is just a game, they did a great job of making you feel the soul-crushing weight of your actions and how your need to act and make a decision sometimes doesn't lead to any beneficial outcome. Oftentimes in cinema - we see the bad guy give the good guy a choice (Like in spiderman when Green Goblin holds the tram car in one hand and MJ in the other and makes Spidey choose). The greater good would be for spiderman to choose the children over MJ, or so one might think - but Spec Ops: The Line plays off of your emotions so well and preys upon your preconceived notions in a way that is so unforgiving.
I've never been in combat and I can't even come close to understanding what it must be like, but I imagine this game paints a little piece of how a real soldier must come to grips with the larger picture of what they are doing.
So, what do you guys think, who have finished the game? If you haven't played it, I highly recommend it, especially if you can get it during a Steam sale; I think I picked it up for $4.99Last edited by salty99; 08-29-14 at 04:09 PM.
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08-29-14, 04:53 PM #3
Re: Spec Ops: The Line - Decisions/Morality
This is one of the best games on PC. Not just in the last few years but in a long time(story alone that is).
Like you I too fell into the whole idea of the devs wanted to portray. I played the game on the hardest difficulty when I first picked it up. In doing so the game became almost unplayable hard. There are a lot of mechanics that are just frustrating in the game(maybe that was the point? doubt it but that would be funny). So I was understandably frustrated by the game(myself) as I was playing it. I became almost unhinged while playing. Taking on more brutal shots and finishing bad guys with a melee moves instead of a pop shot while they were on the ground. Just becoming madenly excited about every kill, just for the sole reason of "Fuck you game I beat you:"
That was the moment I was sold on this game. Then after I played it again to look for the minor things that I missed the first time around. If you do finishing moves against downed soldiers the killing moves actually get more and more brutal as the game progresses. By the end you character will actual start bashing in the heads of the badguys.
On top of that the devs planned it out well. I was listening to a podcast they did and he was talking about how he wanted people to be sucked into like that. Then he talked about that the final scene of the game and how that was the point in the game where you were supposed to separate yourself from the main character and take the high road. That you were no better than he is if you went about things in a more brutal fashion at the end.
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08-29-14, 04:57 PM #4Re: Spec Ops: The Line - Decisions/Morality
>Spec Ops: The Line
Played the game and it made me feel like shit when it was over.
For those of you who have not played it.. PLAY THE GAME ALREADY!
Pay CLOSE attention to the story -- especially the MULTIPLE ending(s)..
Zero Punctuations gave it a positive review.. a rarity...
Spec Ops: The Line | Zero Punctuation Video Gallery | The EscapistLast edited by shatter99; 08-30-14 at 12:50 AM.
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08-29-14, 04:58 PM #5Re: Spec Ops: The Line - Decisions/Morality
Definitely. At the start of the game, I didn't do any executions. I thought it was inhumane and unnecessary. As the game progressed though, I got more and more angry with the enemies and by the end of the game I was executing every enemy I could.
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