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Thread: Player Unknown BattleGrounds
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03-24-17, 02:00 PM #1
Player Unknown BattleGrounds
First impressions are looking good. Squads of 4 playing Battle Royale or last squad standing as the territory shrinks. Each game takes about a half hour. We will probably have a decent group of guys playing tonight. Jump on TS for the fun.
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03-26-17, 01:43 AM #8Re: Player Unknown BattleGrounds
Played about 10 hours over the last 2 days and I'm enjoying it a lot more than I thought I would. Having jumped into the DayZ arma2 mod right when it released and playing pretty much every variant since, this one nails all the right points for battle royale.
It's pretty stable, runs well, and has an inventory system that isn't cumbersome. It's a bit less simulation than ARMA, but it does have similar mechanics. Bullet-drop, zero-ing, etc. 100 player matches that you never have to wait for. The matchmaking system will find you a game in probably under 10 seconds. And as soon as your squad is dead, you can go to the lobby, queue-up again, and get in a new match.Rumble liked this post
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03-27-17, 02:10 PM #9
Re: Player Unknown BattleGrounds
Not quite optimize yet so it can run a little laggy. Not as bad as ARMA. Their website states they are currently focused on optimization and expect this to improve in the next 4 to 5 weeks. Some servers are better than others. Very addicting. Hoping they expand squad size a little because we can easily go beyond 4 players. We did figure out a way to get multiple squads into the same server. Every teamplayer that played has come away impressed. Early indications point to this as a keeper.
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