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Thread: Future of BattleField
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12-14-07, 01:04 AM #36
Re: Future of BattleField
Frankly - I would much rather see parallel projects to update and polish the existing platforms rather than create a totally new BF game.
To start with, BF2 really needs to be updated with the scoring/tracking system of 2142. Perhaps a slight reworking to reduce some of the rape capabality of fast movers on such small maps. Jet Fighter/Bombers in such limited engagements overpowers the game. Instead, the actual Jets should be removed and placed on a commander timer just like an artillery strike. Instead, you have a timer to call in a strike package. This leaves Helicopters as being the air asset for what is really a localized tactical situation instead of Strategic or Operational level asset.
2142 Needs to get a little more love in regards to maps, equipment etc. Attention should be made to isolate and fix the various bugs that crop up over Titan Movement. With that done, a couple of maps that are dedicated to strictly destroying multiple titans opposing each other would be great. Imagine a Titan map that is twice as big and has three titans per side. The game could also be expanded to include Lunar Base, African Nations, Latin American Nations, US and Australia who would most likely come to grips over dwindeling but vital Pacific resources. Also, True Infantry only maps in large Urban areas would be suitable. After all, Mexico City would make a perfect urban sprawl for infantry only battle or infantry FAV only battle considering 2142's lore.
Once those are realized, Bringing BF1942 to the 21st century by updating it to the 2142 engine and score/tracking method would rock. By that time, the migration to modern war by major developers would have blunted some of the market desire for modern war. Being able to take a classic and reintroduce it would be refreshing and as many of the tools are in place to prevent the team battles over desired vehicles - the quality of play would be increased.
Lastly, BF Vietnam probably more than any other BF product could be the best recipient of the BF2142 engine and mechanics. The two have more in parallel than BF2 and BF1942 - with narrow chokepoints and a need to rely on squad tactics to win a map. Add to that the totally coolfactor of being able to blare 'paint it black' through your huey's loudspeakers as you come in to a hot lz and it would insure the BF franchise for another 5 years.
Salute
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12-30-07, 01:10 PM #37
Re: Future of BattleField
Originally Posted by Cecil900
Hell, I'd play one just because it would be different.
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12-30-07, 01:21 PM #38Re: Future of BattleField
The problem with re-making any of the Battlefield games is the fact that they're using the Frostbite engine now, coming up in Battlefield: Bad Company. Any of the games mentioned would have to be completely remade from ground zero in order to keep up with a new engine. The Frostbite engine supposedly allows any building, any object, anywhere to be damaged. Walls with holes, houses completely demolished, it's going to be good. I can just see someone planting C4 on a wall to a heavily guarded compound, blow it, and have his squad move in after him through the hole.
Why does it seem like I'm the only person who's ever seen the video showcasing EA and Dice's Frostbite engine...
I'll even put a link to the site which has a viewable demo of the Engine: http://battlefield.ea.com/battlefield/bf/"In matters of style, swim with the currents... in matters of principle, stand like a rock."
-Thomas Jefferson
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12-30-07, 01:54 PM #39
Re: Future of BattleField
Originally Posted by kilo33
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