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Thread: Future of BattleField

  1. Registered TeamPlayer Too Much Damage's Avatar
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    #31

    Re: Future of BattleField

    Quote Originally Posted by Rooster050
    Ahhh, I remember The DC mod for BF2... Hell, I also remember that it became more popular then the actual BF2 standard game! That was by far one of the better mods I've seen
    that was for Battlefield 1942

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    #32

    Re: Future of BattleField

    Quote Originally Posted by Muqtar SGT_Clintok
    Battlefield 3 has been rumored, we will see. A continuation of BF2 is what I am looking for.

    I dont care about ION cannons, I dont care about monsters, walkers, etc.

    I am talking including the MK-19 on top of Humvees, deployable mortar teams, civilian casualties, destructible environments, spies for the other team.

    Play Project Reality

  3. Registered TeamPlayer Blue_Thunder27's Avatar
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    #33

    Re: Future of BattleField

    I would love to see them remake THE BEST BATTLEFIELD GAME CREATED, Battlefield Vietnam. If the were to ever update that game, it would be the shit.

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    #34

    Re: Future of BattleField

    How about WWI or Korea? Those two never get any love in games.

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    #35

    Re: Future of BattleField

    Maybe musket wars? That'd be sick. However not many of those fly very well, the few that have come out.

  6. Registered TeamPlayer kilo33's Avatar
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    #36

    Re: Future of BattleField

    Frankly - I would much rather see parallel projects to update and polish the existing platforms rather than create a totally new BF game.

    To start with, BF2 really needs to be updated with the scoring/tracking system of 2142. Perhaps a slight reworking to reduce some of the rape capabality of fast movers on such small maps. Jet Fighter/Bombers in such limited engagements overpowers the game. Instead, the actual Jets should be removed and placed on a commander timer just like an artillery strike. Instead, you have a timer to call in a strike package. This leaves Helicopters as being the air asset for what is really a localized tactical situation instead of Strategic or Operational level asset.

    2142 Needs to get a little more love in regards to maps, equipment etc. Attention should be made to isolate and fix the various bugs that crop up over Titan Movement. With that done, a couple of maps that are dedicated to strictly destroying multiple titans opposing each other would be great. Imagine a Titan map that is twice as big and has three titans per side. The game could also be expanded to include Lunar Base, African Nations, Latin American Nations, US and Australia who would most likely come to grips over dwindeling but vital Pacific resources. Also, True Infantry only maps in large Urban areas would be suitable. After all, Mexico City would make a perfect urban sprawl for infantry only battle or infantry FAV only battle considering 2142's lore.

    Once those are realized, Bringing BF1942 to the 21st century by updating it to the 2142 engine and score/tracking method would rock. By that time, the migration to modern war by major developers would have blunted some of the market desire for modern war. Being able to take a classic and reintroduce it would be refreshing and as many of the tools are in place to prevent the team battles over desired vehicles - the quality of play would be increased.

    Lastly, BF Vietnam probably more than any other BF product could be the best recipient of the BF2142 engine and mechanics. The two have more in parallel than BF2 and BF1942 - with narrow chokepoints and a need to rely on squad tactics to win a map. Add to that the totally coolfactor of being able to blare 'paint it black' through your huey's loudspeakers as you come in to a hot lz and it would insure the BF franchise for another 5 years.

    Salute


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    #37

    Re: Future of BattleField

    Quote Originally Posted by Cecil900
    Maybe musket wars? That'd be sick. However not many of those fly very well, the few that have come out.
    I think the ones that came out probably been too limited. A musket game would need cannons, those old school fuse nade, more complex melee, calvary, pistols, different musket types like rifles, smoothbore, shotguns, etc.

    Hell, I'd play one just because it would be different.

  8. Registered TeamPlayer Allane's Avatar
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    #38

    Re: Future of BattleField

    The problem with re-making any of the Battlefield games is the fact that they're using the Frostbite engine now, coming up in Battlefield: Bad Company. Any of the games mentioned would have to be completely remade from ground zero in order to keep up with a new engine. The Frostbite engine supposedly allows any building, any object, anywhere to be damaged. Walls with holes, houses completely demolished, it's going to be good. I can just see someone planting C4 on a wall to a heavily guarded compound, blow it, and have his squad move in after him through the hole.

    Why does it seem like I'm the only person who's ever seen the video showcasing EA and Dice's Frostbite engine...
    I'll even put a link to the site which has a viewable demo of the Engine: http://battlefield.ea.com/battlefield/bf/
    "In matters of style, swim with the currents... in matters of principle, stand like a rock."
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  9. Registered TeamPlayer Blue_Thunder27's Avatar
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    #39

    Re: Future of BattleField

    Quote Originally Posted by kilo33
    ...Lastly, BF Vietnam probably more than any other BF product could be the best recipient of the BF2142 engine and mechanics. The two have more in parallel than BF2 and BF1942 - with narrow chokepoints and a need to rely on squad tactics to win a map. Add to that the totally coolfactor of being able to blare 'paint it black' through your huey's loudspeakers as you come in to a hot lz and it would insure the BF franchise for another 5 years.

    Salute
    The Battlefield Vietnam playlist had to be one of the best factors in that whole game. For me they really dont even have to update the graphics, just add some in game voip, a squad system and possibly a ranking system. Battlefield Vietnam was (imo) the pinicale of the Battlefield games. It was all about close combat, armor and transport choppers (playing music of course). It relyed on Heavy ground pounding in order to win the maps, not Jets and Attack Helo's. The best part of that game was going to a map were the vietcong had tunnel systems build, there was nothing better than 12 people running under ground with guns blazzing trying to cap a point. Battefield Vietnam is a classic that needs to be reborn.

  10. Registered TeamPlayer FragRaptor's Avatar
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    #40

    Re: Future of BattleField

    But so far from what ive seen its only going to be for 360...

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