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Thread: Operation Flashpoint 2

  1. Registered TeamPlayer
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    #51

    Re: Operation Flashpoint 2

    Interesting..That wasn't Japan when they zoomed out was it?

    EDIT:

    I <3 wiki

    http://jp.youtube.com/watch?v=p-odAncq8bI

  2. Registered TeamPlayer
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    #52

    Re: Operation Flashpoint 2

    A-fuckin-mazing!

    Damn it, I can hardly wait.

    Link attached for info:

    http://www.texasteamplayers.com/index.php?topic=46211.0

  3. Registered TeamPlayer
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    #53

    Re: Operation Flashpoint 2

    This game Promises too be Company Based Warfare very large Scale, The graphic’s are Fantastic also But I don't care much about graphic’s I care About the AI. and this Game Promises too deliver AI that will behave as competently as a human, But Probably a Very stupid Human Though.

    The game is going to be set on an Island off the coast of china and Japan. and the map Is going to be Fucking enormous.
    It wait's too be seen if lower end PC's are going too be able too handle this Game even on Low Im not Sure how a Low end Pc will be Able too Handle some thing This big but it might be Possible with lot and lot of RAM

  4. Registered TeamPlayer Graverunner's Avatar
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    #54

    Re: Operation Flashpoint 2

    I think our ArmA players are excited about this, I hope it turns out like a mix between Arma and other more fast paced games. ArmA was just a little hard at times.
    Quote Originally Posted by Howlin Mad Murphy View Post
    im already making a "im with graverunner" t-shirt. so dont let me down man

  5. Registered TeamPlayer
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    #55

    Re: Operation Flashpoint 2

    I don't care about the AI itself as much as I care about the multiplayer and AI. I was watching some video that mentioned something along the lines of 'Sure there may only be 32 players, but each one of those players is controling up to 4 AI'

    #= 32players +4x32=5x32

    110 represented people on the map?
    That could be REALLY interesting.

  6. Registered TeamPlayer Graverunner's Avatar
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    #56

    Re: Operation Flashpoint 2

    Quote Originally Posted by RangerX279
    I don't care about the AI itself as much as I care about the multiplayer and AI. I was watching some video that mentioned something along the lines of 'Sure there may only be 32 players, but each one of those players is controling up to 4 AI'

    #= 32players +4x32=5x32

    110 represented people on the map?
    That could be REALLY interesting.
    ArmA had a system like that where players could recruit AI players to join them, it's probably similar.
    Quote Originally Posted by Howlin Mad Murphy View Post
    im already making a "im with graverunner" t-shirt. so dont let me down man

  7. Registered TeamPlayer Arreo's Avatar
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    #57

    Re: Operation Flashpoint 2

    Quote Originally Posted by Gr4verunner
    Quote Originally Posted by RangerX279
    I don't care about the AI itself as much as I care about the multiplayer and AI. I was watching some video that mentioned something along the lines of 'Sure there may only be 32 players, but each one of those players is controling up to 4 AI'

    #= 32players +4x32=5x32

    110 represented people on the map?
    That could be REALLY interesting.
    ArmA had a system like that where players could recruit AI players to join them, it's probably similar.
    I think what the mean by 'controling' is that you as a player can command up to 4 AI NPCs. Like in a squad, ala Ghost Recon.

  8. Registered TeamPlayer
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    #58

    Re: Operation Flashpoint 2

    Quote Originally Posted by Arreo
    Quote Originally Posted by Gr4verunner
    Quote Originally Posted by RangerX279
    I don't care about the AI itself as much as I care about the multiplayer and AI. I was watching some video that mentioned something along the lines of 'Sure there may only be 32 players, but each one of those players is controling up to 4 AI'

    #= 32players +4x32=5x32

    110 represented people on the map?
    That could be REALLY interesting.
    ArmA had a system like that where players could recruit AI players to join them, it's probably similar.


    I think what the mean by 'controling' is that you as a player can command up to 4 AI NPCs. Like in a squad, ala Ghost Recon.
    Hopefully Arreo is right. 110 players would be amazing. And a lagfest. But still Amazing.

  9. Registered TeamPlayer Graverunner's Avatar
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    #59

    Re: Operation Flashpoint 2

    Quote Originally Posted by Arreo
    Quote Originally Posted by Gr4verunner
    Quote Originally Posted by RangerX279
    I don't care about the AI itself as much as I care about the multiplayer and AI. I was watching some video that mentioned something along the lines of 'Sure there may only be 32 players, but each one of those players is controling up to 4 AI'

    #= 32players +4x32=5x32

    110 represented people on the map?
    That could be REALLY interesting.
    ArmA had a system like that where players could recruit AI players to join them, it's probably similar.
    I think what the mean by 'controling' is that you as a player can command up to 4 AI NPCs. Like in a squad, ala Ghost Recon.
    Yeah, I think that's what I meant...not that I ever got any squad mates in ArmA......

    Like I said, updated, fixed and easier than arma. That's what I'm hoping for. OFP2 seems a little more filled out. I like it so far.
    Quote Originally Posted by Howlin Mad Murphy View Post
    im already making a "im with graverunner" t-shirt. so dont let me down man

  10. Registered TeamPlayer
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    #60

    Re: Operation Flashpoint 2

    Quote Originally Posted by Arreo
    Quote Originally Posted by Gr4verunner
    Quote Originally Posted by RangerX279
    I don't care about the AI itself as much as I care about the multiplayer and AI. I was watching some video that mentioned something along the lines of 'Sure there may only be 32 players, but each one of those players is controling up to 4 AI'

    #= 32players +4x32=5x32

    110 represented people on the map?
    That could be REALLY interesting.
    ArmA had a system like that where players could recruit AI players to join them, it's probably similar.
    I think what the mean by 'controling' is that you as a player can command up to 4 AI NPCs. Like in a squad, ala Ghost Recon.
    Veru much like Flashpoint 1, where you controlled all your fellow soldiers with Commands..... the AI on the first version was fairly good, so I can imagine that the AI int he second version can only be bettter.

    Likewise, the map sizes on the first Flashpoint were enourmous..., probably the largest maps for their time. I remember being amazed at the freedom of flexibility that this allowed, and the freedom to go anywhere and everywhere on the map you desired.

    Again, I can hardly wait! I built my mahcine for a game of this maginitude, and finally I get to run it full BORE!

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